Quasqueton
First Post
As a Player (not a DM), how much plot do you like in a D&D game?
Are you satisfied with raiding dungeons without thought as to any behind-the-scenes reasons for going in?
Are you excited by deep, convoluted plots for everything and everyone?
I'm finding that perhaps I'm putting way too much thought into my campaign. It seems that the PCs/Players only question/note/figure out about 20% of what I put in the campaign. When I make a dungeon (in the ancient, lost underground site sense), I tend to consider who built the place, what it was built for (if different than what it is being currently used for), what happened to the original occupants, how the new occupants came to it (or why the original occupants are still there after a very long time), what special items or persons the PCs can find/meet in the dungeon, who sent the PCs to the place, why they sent them, who might want to stop them, etc.
But the PCs/Players often don't seem to give those ideas any consideration. I'm thinking I exert way too much mental effort in this.
I'm not complaining about my Players. I'm am wondering though if my Players' lack of interest in the minutia of my campaign plot and locations and people is a normal thing, or if they are unique. Do you or your Players delve into the whys and wherefores of your campaign?
Quasqueton
Are you satisfied with raiding dungeons without thought as to any behind-the-scenes reasons for going in?
Are you excited by deep, convoluted plots for everything and everyone?
I'm finding that perhaps I'm putting way too much thought into my campaign. It seems that the PCs/Players only question/note/figure out about 20% of what I put in the campaign. When I make a dungeon (in the ancient, lost underground site sense), I tend to consider who built the place, what it was built for (if different than what it is being currently used for), what happened to the original occupants, how the new occupants came to it (or why the original occupants are still there after a very long time), what special items or persons the PCs can find/meet in the dungeon, who sent the PCs to the place, why they sent them, who might want to stop them, etc.
But the PCs/Players often don't seem to give those ideas any consideration. I'm thinking I exert way too much mental effort in this.
I'm not complaining about my Players. I'm am wondering though if my Players' lack of interest in the minutia of my campaign plot and locations and people is a normal thing, or if they are unique. Do you or your Players delve into the whys and wherefores of your campaign?
Quasqueton