GreyLord
Legend
Unfortunately the new edition comes across as a bad fan job of 2E.
Almost every conceivable option has been tweaked.
Individually graded, many of them are even quite nice. You can easily point to a page and claim they solved this or that problem with the previous editions.
However, when you put them together, the multitude of changes creates a huge mess. The game sinks under its own weight.
This game is incredibly convoluted and massively more crunchy than either 1E or 2E. Combat runs at a crawl with loads of die rolls.
That reviewers haven't caught this is probably because it takes time before the structural flaws become apparent.
This actually reflected a LOT of my thoughts when reading through it.
They needed to stick more with a 1e or 2e system instead of trying to take them and make them more complicated and crunchy then they were.
Thus far my best solution is to take a 4e rulebook and try to play it more like 1e than the 4e stuff they've done.