johnsemlak said:However, I'm a little worried the 3e thief/rogue has lost it's uniqueness.
Fenes 2 said:IMC, I have almost no items that grant a skill bonus. (Ok, I have not that many magic items anyway, but those are even rarer...)
LostSoul said:
The Rogue Class has lost some of its unique flavour, but each individual Rogue Character is more unique that a 2e (and especially 1e) Rogue or Thief.
johnsemlak said:
No arguing the 3e rogue has its good points. If I were to write the rules though, I suppose I'd try to make more of the core rogue abilities (admittedly, there are loads of people who disagree on what 'core rogue abilities are) inherent special abilities as opposed to skills you pick up.
LostSoul said:And if the Rogue does take the +10 to Hide, he doesn't have to spend points in that skill any longer, giving him another point to put into Disable Device or Diplomacy, or any other skill he's been neglecting.
Lurks-no-More said:Rogues get to use slings in my games.
I can't think of any city-savvy burglar or cutpurse going around with a bow slung over his shoulder, but what about a leather strap wrapped around his belt? Just pick up some rocks, and you have instant armament.
Piratecat said:
I'd like to see feats and PrC's that take a certain amount of sneak attack damage and turn it into something else.
Felon said:I keep forgetting that rogues can't use slings in 3e. A simple, stealthy, short-range weapon and rogues can't use it. Seems dumb, and wrong.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.