MeepoTheMighty
First Post
Vanye said:
Such as Arterial Strike and Hamstring from Song and Silence?
Er, yes, that's what everyone's been talking about

Vanye said:
Such as Arterial Strike and Hamstring from Song and Silence?
WizarDru said:Personally, I thought that these were a nice idea, but too little, too late. By the time a rogue gets high enough up the feat chain to get them, they're not terribly useful. Or at least, not as useful as they need to be for anyone to actually want them, IME. I may just not be seeing them in full context, though.
MeepoTheMighty said:Er, yes, that's what everyone's been talking about![]()
LostSoul said:The difference here is that your NPC who keeps those Skills maxed + Skill items isn't as diverse as your Rogue.
With Skill items, you can be kick-ass in one Skill and be decent in many other ones. Or you can be really kick-ass in one Skill. It's up to you.
Felon said:
Let's not dwell on skill items too much. Once magic gets into the picture, skills start to play second banana. Forget items that grant skill bonuses. How does Hide fair against a Ring of Invisibility? Silence hedges out Move Silently. Spiderclimb's better than plain Climb. Knock beats Open Lock. Magic trumps the mundane far more often than not.
Fenes 2 said:Which is why I run a low-magic, especially low-magic item campaign. Ionce had a thief in 2E, and was proud of the maxed climb walls skill... until the party fighter got boots that allowed him to just walk on walls.
Felon said:
Yes, I favor fantasy games with moderate amounts of magic. The problem is, D&D really isn't the ideal game for that. After all, it's safe to say you'll still have spellcasters. Life's rough without clerics. So, when you cut down on magic items, you basically just reduce the game to magic-haves (those who have it as a class feature) and magic-have-nots (those who would normally use items as equalizers).
Case in point: it's kind of annoying to be a fighter watching that cleric with the War domain cast Divine Power, suddenly gaining a fighter's BAB, attack rate, hit points and an 18 Strength. And then cast Greater Magic Weapon on his favored weapon, and Magic Vestments on his suit of full plate. Meanwhile, you don't a magic weapon or magic armor or a neat belt of giant strength because the DM fancies his campaign as "low magic".