Arilyn
Hero
The primary problem with balance over time is that it assumes a group will start at first level and advance enough levels for it to kick in. When I played BECMI, AD&D 2e, and 3e, a lot of people started at third level just to have some measure of survivability. Plus, few campaigns ever had characters get very far into the double digits, especially the classes that were designed to shine at later levels and who advanced at slower rates in BECMI & 2e.
If you balance at the character level, then you can start at any level, play to any level, or even never gain any levels at all and be balanced for the whole run.
Yes, exactly. We are not advocating for characters to be exactly the same at any given task, but to be equal in "fun things to do" and to be able to share the spotlight. Having a weak MU with lousy hit points and one, hopefully, useful spell at first level, but then dominating the game later is poor game balance. Yeah, we kinda do want to balance on the micro.