Elder-Basilisk
First Post
I can think of a lot of reasons to make a wizard with less than an 18 int on point buy. (Not nearly as many if I'm given 36+ points to play with, but plenty nonetheless). A wizard who wants to focus on ranged touch attacks will need a decent dexterity. All wizards need a decent con. [A wizard with a 10 con is 1hp/level behind the damage of an equal level wizard's typical area affect spell. A wizard with a 14 con is 1 hp/level ahead--that's the difference between failing a save against fireball and being on death's door or failing the save and still being able to drink a potion of cure serious wounds or reply in kind]. A wisdom penalty means a bad will save (and a wisdom bonus opens up a few options for things like Arcane Disciple). And even a wizard needs to be able to carry his staff and his spellbook so dumping strength entirely isn't a good plan.
Mechanically, all wizards don't benefit from casting stat increases in the same way either. A wizard focussing on battlefield control, ray, summoning, and other no-save spells only gets bonus spells from a high int. A fireball jockey or an enchanter, however, need their DCs to be as high as they can get them.
Multiclassed wizards or odd wizard builds (the fighter/mage, paladin/sorcerer, rogue/wizard, arcane trickster, or mystic theurge types) also benefit a lot from different ability scores and tend to focus less on spells with saves.
So there are a lot of mechanical reasons for spellcasters not to max their casting stats.
Mechanically, all wizards don't benefit from casting stat increases in the same way either. A wizard focussing on battlefield control, ray, summoning, and other no-save spells only gets bonus spells from a high int. A fireball jockey or an enchanter, however, need their DCs to be as high as they can get them.
Multiclassed wizards or odd wizard builds (the fighter/mage, paladin/sorcerer, rogue/wizard, arcane trickster, or mystic theurge types) also benefit a lot from different ability scores and tend to focus less on spells with saves.
So there are a lot of mechanical reasons for spellcasters not to max their casting stats.
Ahnehnois said:With casters, it matters even more. A barbarian with two less Str has 2 more Dex or Con. A wizard with less than 18 Int? If you have a point buy it would make very little sense mechanically not to power up your all-important casting stat as much as was feasible.