FitzTheRuke
Legend
I think I answered this in the thread on the subject, but if you missed it, it's similar to most of the others here, other than maybe that I don't particularly feel the need to write down a houserule for the future - I'd rule whatever makes the most sense for everything going on in the individual encounter, with an eye to saying "yes" or "yes, and/but" as often as possible.A player casts Wind Walk, presumably to escape. Who decides if it works by RAW (no escape, they can be grappled) or as per how one might assume from the description (being gaseous they can't be grappled). Does the player need to ask the DM?
So if the established fiction is that they're flying around as little clouds, NO, no NPC/Monster is going to try (or be able to) grapple them - they're a cloud. But if the monster is an Air Elemental, and I want it to wrap them in its vortex, then sure. If someone had the idea to try to suck a wind-walker into a bellows, then yeah, I'd probably allow it with a decent check because that would be cool, but it would probably be pretty easy for the wind-walker to escape afterward. It might matter if it's PC or NPC, only in that I tend to try to say "yes" to Players when they want to try something (they can at least TRY with a check, even if it doesn't work out for them the way they'd want it to) but I'm less likely to think of clever ways for NPCs to get at PCs, unless that challenge is the entire point of the encounter.
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