mamba
Legend
it ruins the rest of the story for me, I thought that part was obvious, I mean it clearly does not for you, so it cannot be universal either…You literally said "it ruins the rest of the story." Not "it ruins my ability to enjoy the game."
I generally talk about how I see things and do not make declarations of objective fact, I assume this is true for everyone and does not need to constantly be pointed out
there is no hypocrisy here, I said this is not a story I am interested in, so if they insist on having that story, we are not a good fit (should be in different groups)I'm just pointing out the hypocrisy. You're not playing a solo game here. You're playing a group game. Sometimes you have to give a little, especially on matters that are not disruptive or harmful. Why is it better that their experience of the game potentially be ruined--and along with it, potentially their trust in the DM's willingness to be fair with them?
Why should I have to bend over backwards to accommodate them, their experience is not somehow more important than anyone else’s
sounds like you were saying they have every right to be if the shoe were on the other foot… yet you deny me that right, talk about hypocrisyI mean, are you seriously saying that if a player used this ability in a way you find improbable--but that helped move the plot or her or someone else's personal goals along (or at least didn't hinder them) and wasn't harmful to anyone at the table--that you'd still be miserable about it sessions later?
Realistically speaking, if I were the DM, I’d have ruled as I did, if the player cannot accept that, tough.
If I were a player and improbable things happening because a feature or something ‘demands’ it were semi-frequent, I’d just bow out. A single instance would not matter however