• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Do you play more for the story or the combat?

Story or Combat?


Story, although as a DM I did feel bad if a whole session went by without at least the potential for one fight.

Just saying story might be over simplifying it, for me its really about making player choices meaningful in how the story unfolds and how the campaign develops.
 

log in or register to remove this ad

Story (which includes, in addition to plot, role-playing, PC-to-PC and PC-to-NPC interaction, investigation, and figuring things out). I love a good fight in D&D, but I want it to advance the plot, not happen "just because."

This.

I'm about 80% story/20% combat- possibly 90/10.
 


Don't get me wrong, I don't mind a little fisticuffs and mixing it up, but I really don't enjoy dungeon crawls (which are basically a linked--no matter how poorly--series of challenges and combat). I definitely voted story.

And it kind of makes me smile when someone advises me that if I want story, I should play another game. I've been playing D&D (or a derivative) for a very long time, and it's always been about the story.
 
Last edited:

Combat.

Story definitely is important. I wouldn't want to play DnD if it was just a series of combat encounters.

But DnD is our group's choice of game because of the way it facilitates fantasy combat. DnD doesn't [in any edition] do anything particularly unique to facilitate a story, other than not standing in the way of the group who wants to tell a story.
 

I'm declining to vote because I don't want my vote misinterpreted.

I prefer game. 4e combat is one form of game,so I like it. So is story, sometimes. I'm a huge fan of story when its a game.

I don't like story OR combat when they're not games.
 

Combat. The plot, setting and characters in D&D exist to facilitate a series of linked challenges. The game's core is combat, and anyone who believes otherwise isn't playing the D&D that the game designers put together, no matter the edition. D&D is, and always has been, primarily about killing things and taking their stuff.

FraserRonald, if you like story over combat, there are a lot of other games that do it better. D&D caters to one side of the coin. If you play D&D out of tradition, or because everyone else is playing it, that's fine. But don't pretend it's somehow an ideal option for you. There are tabletop games that do a better job of making story a more central aspect of the game than D&D.

Also, this poll should be taken with a few grains of salt. It is by no means an accurate sampling of the D&D-playing crowd, and I would guess it more heavily favors the story-lovers than the population ought to suggest.
 

I believe that sometimes the more relaxed view of the story in D&D can be a benefit for those wishing to have a more story driven game. By having less mechanics oriented around story elements and less "YOU MUST TELL A STORY!" vibe of the game.

It allows the DM to weave a story in a more relaxed environment with less prodding from various mechanical or vibes from the books.

Like, I love my WoD but it is very heavily centred around telling a story. As such you feel compelled to try and figure out a complex story instead of perhaps letting a story naturally unfold.
 

I voted combat, however, I don't really want it w/o the story. I might vote story if I played more than once a month. As it stands now, as much as I want story, if I don't get to bash something (or be bashed :D) at least once during the session I feel like I missed something.
 

I picked combat.

Doing it for the story is very much a mixed bag. I've not played in a game with a story that satisfied me. I very strongly dislike "I was a farmer yesterday, now I have a sword and I need to go kill some rats in a cellar, so one day I might face a dragon", and yet at the same time, I'm not interested in "Saving the world every day that ends in Y."

I get a fun idea for a character, I yearn to play those characters with arching stories and such, but at the table I just end up saying what my actions are and being a little more quiet than necessary.

As a DM, I try to be very consistent and obsess about the story, but players don't always buy that, and so on. I ran a game where everyone were gypsies, and the "story" wasn't as interesting as the players just coming up with con artist jobs and being goofy. I want my PCs to be gripped by the story, to really care about the outcome, but that's a lot of work, on everyone's part, and it's very hard to pull off.

And at the end of the day, I'm frustrated, I want to blow off some steam, and I just want to roll dice, kill some monsters, and be cool. Or I want to play those awesome, awesome monsters.

So I'll be honest: Combat, unless something is interesting.

I also think that D&D as a whole just doesn't facilitate stories, doesn't facilitate characters as much. In every edition, 80% of the rules focuses on Combat, combat, combat. So, it's just not the system for that. If I wanted to run a game based on character or story, I'd use Spirit of the Century. Or Exalted. Or Dresden Files RPG (a story based game I hunger for). Or a myrid of others before D&D.
 

Into the Woods

Remove ads

Top