the Jester
Legend
d20 + modifiers is just so elegant, I can't help but prefer it.
On the other hand, the 1e attack matrices have a special place in my heart.
On the other hand, the 1e attack matrices have a special place in my heart.

Rystil Arden said:That said, despite being a big 3.X fan, I will admit a special soft spot for one kind of table from the older editions--those funky d100 tables where you'd roll and something random and amusing would happen (Wild Surges, Potion Miscibility, Lasko's Magic Fountain, etc). I just love those things, and I can't really explain why.
tx7321 said:I prefer games taht use tables (like 1E). I think it both leaves the players in the dark and thus captures a since of mystery.
tx7321 said:I prefer games taht use tables (like 1E). I think it both leaves the players in the dark and thus captures a since of mystery. It also seems to put the power with the GM (who determines who hits or misses by consulting the chart) and reduces the work for the players (who in D20 have the task of keeping up with all the pluses).
Did AD&D1E not use THAC0? If it did, I don't think there's a substantial difference. There isn't a meaningful difference between THAC0 - 1d20 compared to AC and 1d20 + attack bonus compared to AC, except that 1d20 + attack bonus is more intuitive.tx7321 said:I prefer games that use tables (like 1E). I think it both leaves the players in the dark and thus captures a sense of mystery. It also seems to put the power with the GM (who determines who hits or misses by consulting the chart) and reduces the work for the players (who in D20 have the task of keeping up with all the pluses).