tx7321 said:
Once the role of DM job was passed around, players had to learn the rules (and be trained). That was the mid-80s for us (so maybe around the same time as you), though we rarely argued rules at the table (since the person who trained the DM was usually right there). Still, when we get a truely "new" player, everyone at the table (DMs at one point all) look with envy, remembering the first few games as the most "magical" and least game like.
As another poster mentioned, that "magic" of not knowing what the hell is going on only lasts a short while. After that its a matter of keeping as much as you can in the hands of the DM. After all, in 1E we could hand our players copies of the tables for their class to help the DM (I could print this out in seconds). Yet 1E gamers dont do this as it would change the feel of the game in a negative way.
(1) The tables didn't preserve any sense of mystery for my group.
(2) You admit that the tables didn't preserve any sense of mystery for your group either.
(3) Some 1e gamers
do copy the relevant parts of the combat tables onto their characters record sheets.
Furthermore, your contention that rules arguments were rare in 1e & common in 3e may be
your experience, but it isn't everyone else's.
I'll defend 1e & bash 3e all day long (given the appropriate forum to do so), but I have to disagree with you on these points.
Quasqueton said:
AD&D1 combat seemed/s quicker to run than D&D3 because most people house ruled out most of the complications.
This is a very good point. But...
Weapon v. AC doesn't really slow things down as much as everyone who has never tried it thinks it does.
Weapon speed factors only come into play when there is a tie on the initiative dice, it which case they break the tie. This is not a huge complication.
If you're using the helmet rule, it simply means everyone has a helmet. So, this is not a huge complication either.
Splitting up multiple attacks I count as a valid point. My group found that onerous enough to intentionally ignore it.
Initiative & surprise...I don't think I've ever played close enough to the RAW to judge, so I concede those points as well.
I might point out that while few people played 1e very by-the-book, neither did it's author. I suspect, however, that Monte, Jonathan, & Skip do play 3e very close to by-the-book. But that's just an interesting side observation.