Ok, there’re some things I consider wrong in this analysis:
First, difficulty is not directly related to Combat-as-Sport. That is, Combat-as-Sport is not (necessarily) easy mode. Difficult fights can be common, and in fact, one difficult fight at least occasionally is expected: the most famous boss fights.
Second, this was explained in the original post, but got a lot underestimated in further examples: terrain and strategy are very important in Combat-as-Sport. Slippery terrain plus a caldron filled with acid plus a trap hidden somewhere quickly spice things up and change tactics. No strategy is left untouched by the encounter with the enemy, it seems. What it doesn’t happen is for pre-battle strategy to be the defining factor: that is, the fight will never be a sure win nor a sure lost. Clever play at the fight always play the bigger role. In addition, the terrain often does not act as a one-sided advantage: both sides react to the terrain and can take advantage of it.
Third, I don’t know why the poll even states alchemist fire as a Combat-as-War thing. If you have something like that you sure can use in Combat-as-Sport.
Forth, the bee example is completely rigged. The Combat-as-Sport version is a fairly standard one, while the Combat-as-War version is much more detailed and receives much more attention. Needless, to say, this sort of stuff can really change the viewer’s perception.
Fifth, I honestly would like to see the well-developed definitions of Combat-as-Art and Combat-as-Drama, and the relationship between all these modes, but for my opinion, I’ll only consider the first two modes: Combat-as-War and Combat-as-Sport.
With that said, I prefer Combat-as-Sport. Battles are seen here as a fun activity in themselves. In Combat-as-War, the fight is often viewed as a medium to an end: the end goal is not to have a complex fight, but to win or fulfill an objective. In Combat-as-Sport, we want to have a good fight and a fun tactical moment. In my heart, I see every battle with a Blood Knight’s eyes, pretty much with the enthusiasm of a Shonen anime (if not the actual power level). Short and predictable fights are boring and not worth the trouble. Drama is also included: in the big fights, emotional attachment is expected here in my table – especially against the main villain. Anyway, that’s just me
