Archimedes
First Post
How many people here recall their first D&D games?
I was exploring the Google Usenet archives when I stumbled across one of my very very old posts. This was my response to a thread on ‘first characters’. The grammar is very crude, but I did correct most of my spelling, however.
Those were the days… I’ve had many games off and on over the years, good and bad, but none of them have captured the childish fun of those first few years.
Sam
I was exploring the Google Usenet archives when I stumbled across one of my very very old posts. This was my response to a thread on ‘first characters’. The grammar is very crude, but I did correct most of my spelling, however.

My first D&D game, also my first role-playing game, was back in 1978. The DMG had just come out.
I was invited to play this "new game" by a friend of mine, Mandy, that knew about my fascination with maps, exploring, and crawling around in caves.
There were five other people already there. It was obvious that this was everyone’s first game. It took us all about two hours to roll up the characters. There were only two PH's for six players and one DM (Demented Moron). The DM was the DM because he was the only one that had a DMG.
We rolled 3d6 for each stat, filled the stats in as they were rolled. My character's highest stat was in Intelligence, so the DM suggested I play a magic-user. Why not? I was happy to roll up max on hp, a whopping grand total of 4. I don't completely remember what spells he had. Magic missile and charm person I think.
I didn't quite get the concept of role-playing yet, so giving my pile of statistics a name was a problem. Since the character was a MU, I just wrote down MU as a name. Well, the DM told me "M - U isn't a name, heck, it isn't even a word". I thought about it for all of two seconds. "Ok, I'll just call him Moo". The DM gave me a sour look and everyone else in the room started to laugh and make cow noises. "Alright", I said, "Moo the Magnificent!" Several other players were rolling on the floor laughing at this point. There really is no accounting for some people's sense of humor. The DM gave up and moved on to the other players as they were recovering.
Mandy's character had a ridiculously high strength, so she played a fighter named Barbie the Barbarian. The DM kept his mouth shut.
And so it begins.
The DM started the game by putting the whole party down in front of a door with a signing that read "The Dungeon" in big rusty iron letters.
Round 1:
We discuss who's going to open the door. Barbie has the highest strength, so somebody shoves her forward and shouts "Ladies first". Barbie rips open the door to reveal a very large, very red dragon. The round ends with the DM saying, "Roll initiative."
Round 2:
The Dragon gains initiative and belches in our general direction. The DM tells us to roll saving throws. Barbie and the character behind her fail their rolls and died. Then it's my turn.
"Roll a twenty sided die", the DM said.
I didn't like the sound of the word 'die', but I rolled one anyway. "It's a seventeen", I said.
"Good, you made your saving throw", he said.
"OK, I cast magic missile at the dragon"
"Wait, first you lose 44 hit points."
"Oh… I don't have that many."
"You’re dead".
Thus ended the short career of Moo the Magnificent. The three characters behind me faired no better. We all glared at the DM as he explained, “It’s Dungeons & Dragons! It’s got to have a dragon…”
Well, it was back to rolling up new characters. This time my rolls were absolutely average. The highest score was a dexterity of 12 and the lowest was a wisdom of 9. After actually looking through the rules, I figured I'd try to play a halfling fighter/thief. I'd read The Hobbit, this character I could understand a bit better.
Mandy rolled a high wisdom for her character, so she played a cleric named Nancy the Nun. She had a certain way with names back in the old days.
Naming was still a problem for me, though. This time I called the character Moo Foot the Mediocre. For revenge against the name, the DM cursed the character with cold feet. Any one that came into contact with Moo Foot's feet took 1d4 in damage from the cold. For a halfling, this put some limitations on his sex life. I protested loudly, the rest of the group, angry at losing their characters, protested even louder. They would have protested anything by this point. The DM told us to look up the spells Stinking Cloud and Cloudkill. The feet could get worse.
So it began again.
Once again, our group stood in front of the door marked with rusty letters stating the obvious. We all grumbled in unison.
I decided to check the door for traps just to test out Moo Foot's abilities. I didn't find a single trap, or an ability for that matter. Since I was the one that said there were no traps, they made me open the door.
This time, instead of a dragon, a giant centipede rushed us. The party gained initiative and I kicked the charging centipede, freezing it into a bugpop. The irony and symmetry of the situation escaped neither us or our annoyed DM. We picked up our 5 cp of treasure and continued on to the next room and the next group of critters, I think it was a pack of giant rats or something.
Thus began the long, but lonely, career of Moo Foot the Mediocre. Well, he did eventually find a set of adamantine vacuum insulated boots, but that was years later.
Those were the days… I’ve had many games off and on over the years, good and bad, but none of them have captured the childish fun of those first few years.
Sam