EzekielRaiden
Follower of the Way
On occasion. With reluctance.
I strongly dislike the play experience of levels 1-4 in 5e. I can tolerate starting at 3rd if I have to, and I will endure starting at 1st if that is what the GM tells me to do. I just really really really really really don't like having to if I have any alternative.
Part of why I dislike it so much is that I have been forced to play through it over and over and over, without seeing any meaningful progress for multiple weeks. As in it is not uncommon to spend 3+ sessions of 3-4 hours apiece still at level 1. I am profoundly thankful that my current 5.5e GM (the indomitable @Hussar ).
1-2 (and to some extent even 3 and 4!) are "training wheels" levels for brand-new players, having (relatively) few choices, (relatively) reduced overhead, (relatively) low complexity, etc.
1-2 (and to a MUCH lesser extent 3) is the "meatgrinder" level range for early-edition fans who want the grueling, ultramax lethality they recall from the games they preferred.
1-2 (and to some degree 3, and a bit 4) is the "organic growth" level range, where later-edition fans who want the organic, built-through-choices growth experience can see that happen.
All three of these want incompatible things. WotC believes they can perfectly serve all three masters. They cannot. As a result, these levels all have serious stumbling blocks for all three groups, which cannot be dislodged without making worse stumbling blocks for at least one of the others, and possibly both.
I strongly dislike the play experience of levels 1-4 in 5e. I can tolerate starting at 3rd if I have to, and I will endure starting at 1st if that is what the GM tells me to do. I just really really really really really don't like having to if I have any alternative.
Part of why I dislike it so much is that I have been forced to play through it over and over and over, without seeing any meaningful progress for multiple weeks. As in it is not uncommon to spend 3+ sessions of 3-4 hours apiece still at level 1. I am profoundly thankful that my current 5.5e GM (the indomitable @Hussar ).
Because they're trying to serve at least three different, contradictory masters with the same set of rules.Page 43 (as pointed out by @billd91 ) says "It is particularly recommended starting at level 3 for seasoned players."
I find this interesting. If they know that level 1 and 2 are training wheels, why are they in the PHB and not just part of the starter set? What is the point of having 2 useless levels?
1-2 (and to some extent even 3 and 4!) are "training wheels" levels for brand-new players, having (relatively) few choices, (relatively) reduced overhead, (relatively) low complexity, etc.
1-2 (and to a MUCH lesser extent 3) is the "meatgrinder" level range for early-edition fans who want the grueling, ultramax lethality they recall from the games they preferred.
1-2 (and to some degree 3, and a bit 4) is the "organic growth" level range, where later-edition fans who want the organic, built-through-choices growth experience can see that happen.
All three of these want incompatible things. WotC believes they can perfectly serve all three masters. They cannot. As a result, these levels all have serious stumbling blocks for all three groups, which cannot be dislodged without making worse stumbling blocks for at least one of the others, and possibly both.






