EzekielRaiden
Follower of the Way
On occasion. With reluctance.
I strongly dislike the play experience of levels 1-4 in 5e. I can tolerate starting at 3rd if I have to, and I will endure starting at 1st if that is what the GM tells me to do. I just really really really really really don't like having to if I have any alternative.
Part of why I dislike it so much is that I have been forced to play through it over and over and over, without seeing any meaningful progress for multiple weeks. As in it is not uncommon to spend 3+ sessions of 3-4 hours apiece still at level 1. I am profoundly thankful that my current 5.5e GM (the indomitable @Hussar ) did not do this, and has been much closer to the supposed pace that 5e tells its GMs to run.
1-2 (and to some extent even 3 and 4!) are "training wheels" levels for brand-new players, having (relatively) few choices, (relatively) reduced overhead, (relatively) low complexity, etc.
1-2 (and to a MUCH lesser extent 3) is the "meatgrinder" level range for early-edition fans who want the grueling, ultramax lethality they recall from the games they preferred.
1-2 (and to some degree 3, and a bit 4) is the "organic growth" level range, where later-edition fans who want the organic, built-through-choices growth experience can see that happen.
All three of these want incompatible things. WotC believes they can perfectly serve all three masters. They cannot. As a result, these levels all have serious stumbling blocks for all three groups, which cannot be dislodged without making worse stumbling blocks for at least one of the others, and possibly both.
I strongly dislike the play experience of levels 1-4 in 5e. I can tolerate starting at 3rd if I have to, and I will endure starting at 1st if that is what the GM tells me to do. I just really really really really really don't like having to if I have any alternative.
Part of why I dislike it so much is that I have been forced to play through it over and over and over, without seeing any meaningful progress for multiple weeks. As in it is not uncommon to spend 3+ sessions of 3-4 hours apiece still at level 1. I am profoundly thankful that my current 5.5e GM (the indomitable @Hussar ) did not do this, and has been much closer to the supposed pace that 5e tells its GMs to run.
Because they're trying to serve at least three different, contradictory masters with the same set of rules.Page 43 (as pointed out by @billd91 ) says "It is particularly recommended starting at level 3 for seasoned players."
I find this interesting. If they know that level 1 and 2 are training wheels, why are they in the PHB and not just part of the starter set? What is the point of having 2 useless levels?
1-2 (and to some extent even 3 and 4!) are "training wheels" levels for brand-new players, having (relatively) few choices, (relatively) reduced overhead, (relatively) low complexity, etc.
1-2 (and to a MUCH lesser extent 3) is the "meatgrinder" level range for early-edition fans who want the grueling, ultramax lethality they recall from the games they preferred.
1-2 (and to some degree 3, and a bit 4) is the "organic growth" level range, where later-edition fans who want the organic, built-through-choices growth experience can see that happen.
All three of these want incompatible things. WotC believes they can perfectly serve all three masters. They cannot. As a result, these levels all have serious stumbling blocks for all three groups, which cannot be dislodged without making worse stumbling blocks for at least one of the others, and possibly both.
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