Do you take advantage of D&D rules support?

Have you ever emailed Wizards customer service with a rules question?

  • Yes, I have many questions.

    Votes: 11 12.2%
  • No, if I can't figure it out, my group makes a ruling.

    Votes: 54 60.0%
  • I like doughnuts.

    Votes: 25 27.8%

Only e-mailed once before on a conversion document clarification. They couldn't answer but gave me the contact for WotC's GC.

I use the rules forum here for rules questions asking people to point out page numbers or srd quotes to back their positions. I then double check the areas pointed out and make my own decisions.
 

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Re: Re: Re: Do you take advantage of D&D rules support?

Psion said:


This is my experience as well. I could see getting a "what did you mean by this" type of info from them, but when it comes down to rulings, I have seen enough bad info from them that I generally do not trust them as a sensible source of central authority.

I'm struggling to find an example of some of the worst ones, but it's been so long since I dismissed them as an authority, I have pretty much put it from my mind.

Add me to the list. I voted doughnuts because I haven't emailed custserv a LOT, just a single email that they posted responses to that weren't based on the rules as written.

LOL.

I asked how Elminster could have immunity to time stop, when time stop cast by an opposing caster doesn't effect him personally anyway....ya, remember that one?

Anyway, they responded that he's immune in that when time stops, he continues acting as normal.

Oooo-kaaaay. Maybe they thought I was asking a 2nd edition question?

Skaros
 

Joshua Dyal said:
In general, though, I don't care enough about the rules to make sure I "have it right." If I can't figure it out, I just make up something, usually.
Bingo! A very accurate statement that covers how I feel.
 

Unless half the people on the rules forum lied about the answers they got, I would rather ask Bob the local homless wino a rules question......No offense to you B....
 

LGodamus said:
Unless half the people on the rules forum lied about the answers they got, I would rather ask Bob the local homless wino a rules question......No offense to you B....

Why would I take offense? I haven't been in this position long enough to have caused many of the issues people have experienced in the past. Currently I'm working on increasing the quality of the service, so knowing what the community in general thinks about it right now is helpful.

FYI, I consult the rules forum here frequently, but never actually post there. I can't even tell you how many times it's come in handy. :D Another thing I should mention is that you will generally get the best answers on RPG stuff from email, not phones. The guys on the phones just don't have enough time to consult the books, which is one of the major reasons mistakes are made.
 
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Currently I'm working on increasing the quality of the service, so knowing what the community in general thinks about it right now is helpful.

Occasionally, someone will post a message in the Rules Forum at the end of a four page thread, saying something like "Well, I emailed Customer Service. This should end the debate..."

The usual setiment of the response is something like "You're new here, aren't you?"

Firstly, because nothing ever ends the debates in the Rules Forum.

But secondly, because Customer Service answers are generally considered meaningless (at best).

-Hyp.
 

Well, this certainly helps. Just a few tips for anyone who does want to drop us a line:

*when asking about specific rules, it helps me if you reference the book and page number where the rule you are asking about can be found. I may know what rule you are talking about, but finding it isn't always easy since not all of our books have comprehensive indexes.

* Rather than call, email. You'll get an answer that is properly researched that way.

* If there is a thread where a debate is taking place, send a link to the discussion.

* Keep in mind that many of our "meaningless" answers come straight from R&D.

* We do not explain why things appear the way they do in the books. If the designers made a mistake, it's up to them to correct the mistake in erratta. This includes deconstructing character or monster stats and descriptive rules examples.
 
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My general opinion of customer service, is that the vast majority of the time you're much better off asking a knowledgeable friend to help you.

Not to mention a couple thousand knowledgeable friends!

Honestly, if I'm just emailing a faceless customer service address, I would have no expectation that the answer I'm getting would be any more sueful than asking the same question here on the boards. At least here, I know what various people's biases are, and who can be relied to give well-tought out answers. Plus you'll often get a number of different ways to look at it, allowing you to make up your own mind.

Baraendur said:
* Keep in mind that many of our "meaningless" answers come straight from R&D.
Ya know, this is largely just my own curiosity, but I bet people might get some more confidence in custserv if they actually *knew* a little more about what happens behind the curtain.

How much time do you typically spend trying to find the correct answer to a non-trivial question? How direct is your access to "R&D"? And who is "R&D" in that case anyway? Some nerdy teenager who just happens to do an internship in the R&D department? Or can you just go straight to the top - the actual guys who wrote the rules in the first place? How accessible are they, how often do you get to ask them questions, and how much time and effort do they put into answering these questions.

Here's your chance to toot your own department's horn, Baraendur! (Or your chance to tell us how bad it really is, of course! ;))
 

I don't think the people on this forum are generally the people who would benefit from using WoTC customer services to answer rules questions. For new players and GMs starting out and confused by basic issues I can see it's a potentially valuable service (attacks of opportunity and partial actions come to mind - both took me a few months to get my head around).
 

Ah Conaill, the question I've been waiting for! I was beginning to wonder if anyone was going to get to it. There are certain things that I don't want to say because I would be violating my NDA, so I'm going to be very careful about what information I divulge, and don't divulge. Yes, my department deals with a great deal of confidential information.

I've been in my current position for about 7 months. Customer service team members become "point people" who are the primary contact people for the various brands. These people have regular meetings with both the business teams and the R&D teams, just to find out what's new and what's going to be new. I could tell you about much of the 2004 and 2005 product schedule. Of course there's no way you'll convince me to do that. :D

My access to R&D is good. I have access to their private email folder where I can post questions to them. These forums look not at all unlike message boards. When possible, the original designer interprets the intention of the rule for me. Often times this isn't possible because the original designer is no longer with the company. In these cases anyone in R&D who wants to take a crack at it can give the "official" answer.

I also have regular meetings with people like Ed Stark and Christopher Perkins, where I sit down with them and ask them some questions that have come up that aren't covered in the erratta. I often ask them questions about things I have answered and think I'm correct on, just in case I'm wrong. Amazingly enough, I have been wrong before, which causes a shift in the way questions are answered. Once in a great while I get multiple emails from a customer and their friends on the same subject and they get different answers. Normally the second answer given is the correct one if they contradict one another. IOW, I doublechecked the second time it came up and found out my first answer was wrong. Oops! :o Let me follow this up by saying that I usually am right the first time, so if you email, please don't send several on the same subject.

My personal interraction with R&D goes a little further than most point people because I also work as a freelance designer for them (I sit here writing this rather than finishing up my work on a fairly large project that's due Monday). After a few Dragon articles and some work for Bastion Press, the decision was made to let me do some freelance work on some D&D and related books. This decision was actually made before I became part of the CS team or the D&D point person. You'll see my first contribution to D&D in October with the Book of Exalted Deeds. This was designed primarily by James Wyatt, but Christopher Perkins and I both did sections of it (For everyone whose ever read the interviews, yes James really is as nice of a guy as he appears to be). What this means is that not only am I answering rules questions, but I'm also helping to generate new rules.

People get wrong answers for two reasons. The first is that the person who answers the question specializes in something other than D&D. Amazingly enough, we also support a little game called Magic: The Gathering, as well as Pokemon, MLB Sports, and others. I personally am not a major Magic player, but two of the guys in the department are certified judges (I think I got the term right). We all have an understanding of all the games, but some people have expert level knowledge while others don't, and this comes back to the issue of the brand point person not having enough time to answer all the questions.

The second reason is simply believing I know a rule and then being wrong about it. We're talking about a rules system that consists of so many books that its impossible to be right 100% of the time, and it would be impossible to go to R&D for every single issue. Occasionally I get a ruling from R&D that seems to contradict what's written in one of the rulebooks. In those cases I ask them about the contradiction and they usually say that either the book is wrong, or the rule was fixed in erratta or a later book. This is then backed up with some good solid game design philosophy I had previously known nothing about (and I have the official design guide).

Before I worked in rules support, I mainly did email for the ecom department. In a single day, I could reply to as many as 300 emails. In an 8 hour day, that averaged out to about 37 emails per hour, or about 1 every 2 minutes. That would have been an extraordinarily busy day, but we did have them occasionally. With D&D, each email must be researched fairly extensively. You have to check the book, the erratta, and sometimes sage advice. In a normal day I answer approximately 60 D&D emails, or about 8 per hour. That's one every 13 minutes. Some don't take as long, some take much longer. The average number of questions in a single email is 3. The most in one email I've dealt with had 22 questions. I tend to see questions from many of the same people several times per week. Also, with every new release, the number of questions we get on a daily basis tends to go upward. This should be fairly obvious, but based on the numbers I've seen, there are more emails coming in on a daily basis now than there were immediately after the release of 3E.

The type of questions range from simple, easily answered stuff that comes right out of the book to questions with feat/class ability interractions. The easy ones are usually answered with the book and page number where the answer can be found. The more difficult ones are researched and sometimes put to R&D.

Anyway, that's a pretty good peek behind the curtain. Now, back to writing.
 

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