Mulkhoran said:Very few individual spells are so flexible as to be useable in multiple scenarios. Sorcerers get very few spells known. They tap out at 5 1st and 2nd, 4 3rd-5th, and 3 three the rest of the way. This is a TINY FRACTION of the available spells in the PHB. To say that you can build a spell list out of this that will enable you to be as flexible as a wizard, who can learn them ALL, is................
Well, let's just say that sounds a *bit* contrived.![]()
You don't have to be as flexible as a wizard when he prepares his spells, you just have to have one spell in every situation that works. Then you cast that spell as often as you need to. It is not contrived to assume that a sorcerer with a smart choice of spells known wiull always have a spell he can use - be it a buff spell, a damage spell, or an utility spell.
To insinuate that every wizard will have the right amount of spells prepared for each and every situation is contrived. As far as my experience goes, he will prepare a couple of the stand-by spells (magic missile, fireball, Dispel magic, teleport etc.) since they will be sorely missed when needed and not prepared, perhaps doubling up on some of them "just in case more are needed". In reality, after preparing, a wizard is limited to the spells he prepared - which seldom offers him a greater choice than the sorcerer's spells known, but less tactical flexibility (It is hard to cast 3 walls of force when you have only prepared 1). You can circumvent some of this by leaving a few slots open, but try to get 10 minutes or so free time for preparing a knock when you need to open that door before the party gets crushed to death...
A few looks at the "sorcerer spell list" threads show that you can build a very effective character that will have a spell for almost any situation - and as a sorcerer, one spell is all you need, you can recast it ad nauseandum.