Re
I can understand both sides of the argument, but I still tend to think haste is not overpowered. I am glad they finally gave casters a spell to help them unleash magic at a faster rate.
Personally, I feel wizards should stand heads and tails above the other classes in overall power, just as they do in most fantasy books. They should only be thwarted on the rare occasions they face an extremely magic resistant creature such as a golem, dragon, or some epic monster. Magic is and should be superior in all ways save giving and receiving melee damage.
Also, the argument that haste is a must have spell is very weak. I can think of several other spells that are must have spells such as the following:
Magic Missile
Shield
See Invisibility
Fireball or Lightning Bolt
Dispel Magic or Greater Dispel
Disintegrate
Teleport or Teleport no Error
The above spells you will find on the spell list of about 95% or higher of all wizards and sorcerers. They are spells that stand out for their level in both usefulness and damaging capability.
I might buy into the argument that haste should be a higher level spell if it were not so easy to defeat. A simple lvl 3 slow spell automatically dispels haste on multiple targets. A dispel magic also counters haste. Spells such as hold person or monster, charm person or monster, and dominate person or monster can effectively eliminate haste or turn it against the party. Also, Minor Globe of Invulnerability renders haste useless when within its confines. An anti-magic field also renders haste inactive. Even the spell mass haste can be easily defeated by the 3rd level slow spell.
Enemy arcane casters or enemies period should always have access to haste or haste counter measures. Anyone who studies real world combat can comprehend that combat is often a redundant activity requiring the same weapons and equipment each and every battle with only slight variation depending on circumstance. I liken haste to the assault rifle or grenade of a soldier or in fantasy terms, the sword and armor of a fighter. It is standard issue and everytime you face a wizard of any power, you can expect they will utilize haste.
An army of any power should have access to haste considering its value on the combat field. Haste potions are fairly easy to create and high level NPC's or elite units should have little trouble obtaining haste potions for use against the PC's. And considering how common haste would be, the slow spell, the countermeasure for haste, should be just as readily available to enemy casters.
Basically, if haste is the must have spell, then the countermeasure is a must have spell as well. Woe to the unprepared caster who does not have that slow or dispel magic spell ready to counter an enemies haste, whether they be PC or NPC.
The only good argument for haste being overpowered is one of personal style. Some people prefer low magic campaigns where the arcane casters can't unleash a barrage of powerful magic to destroy their enemies. This I can understand. If a person wants a world where magic doesn't allow arcane casters an immense advantage, then haste is definitely one of those spells that could be considered overpowered. It definitely gives an arcane caster an immense advantage over any other class who cannot counter or equal the effects of haste.
P.S.: The only spell I would really like to see an official fix for is the harm spell. Harm is vastly overpowered as it is currently written. Harm is the only truly imbalanced, overpowered spell in the game.
I can understand both sides of the argument, but I still tend to think haste is not overpowered. I am glad they finally gave casters a spell to help them unleash magic at a faster rate.
Personally, I feel wizards should stand heads and tails above the other classes in overall power, just as they do in most fantasy books. They should only be thwarted on the rare occasions they face an extremely magic resistant creature such as a golem, dragon, or some epic monster. Magic is and should be superior in all ways save giving and receiving melee damage.
Also, the argument that haste is a must have spell is very weak. I can think of several other spells that are must have spells such as the following:
Magic Missile
Shield
See Invisibility
Fireball or Lightning Bolt
Dispel Magic or Greater Dispel
Disintegrate
Teleport or Teleport no Error
The above spells you will find on the spell list of about 95% or higher of all wizards and sorcerers. They are spells that stand out for their level in both usefulness and damaging capability.
I might buy into the argument that haste should be a higher level spell if it were not so easy to defeat. A simple lvl 3 slow spell automatically dispels haste on multiple targets. A dispel magic also counters haste. Spells such as hold person or monster, charm person or monster, and dominate person or monster can effectively eliminate haste or turn it against the party. Also, Minor Globe of Invulnerability renders haste useless when within its confines. An anti-magic field also renders haste inactive. Even the spell mass haste can be easily defeated by the 3rd level slow spell.
Enemy arcane casters or enemies period should always have access to haste or haste counter measures. Anyone who studies real world combat can comprehend that combat is often a redundant activity requiring the same weapons and equipment each and every battle with only slight variation depending on circumstance. I liken haste to the assault rifle or grenade of a soldier or in fantasy terms, the sword and armor of a fighter. It is standard issue and everytime you face a wizard of any power, you can expect they will utilize haste.
An army of any power should have access to haste considering its value on the combat field. Haste potions are fairly easy to create and high level NPC's or elite units should have little trouble obtaining haste potions for use against the PC's. And considering how common haste would be, the slow spell, the countermeasure for haste, should be just as readily available to enemy casters.
Basically, if haste is the must have spell, then the countermeasure is a must have spell as well. Woe to the unprepared caster who does not have that slow or dispel magic spell ready to counter an enemies haste, whether they be PC or NPC.
The only good argument for haste being overpowered is one of personal style. Some people prefer low magic campaigns where the arcane casters can't unleash a barrage of powerful magic to destroy their enemies. This I can understand. If a person wants a world where magic doesn't allow arcane casters an immense advantage, then haste is definitely one of those spells that could be considered overpowered. It definitely gives an arcane caster an immense advantage over any other class who cannot counter or equal the effects of haste.
P.S.: The only spell I would really like to see an official fix for is the harm spell. Harm is vastly overpowered as it is currently written. Harm is the only truly imbalanced, overpowered spell in the game.
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