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[Mods: please move to House Rules] Do you think this would unbalance the game?
I'm giving some thought to tweaking some of the skill points gained by several of the classes. I was thinking of raising those who get 2 to 4, those who get 6 to 8, and those who get 8 (rogues) to 12.
(Yes, they're all multiples of four. Yes, there's a reason. It involves some tweaks I'm thinking of making to other aspects of the system, but they won't have any bearing on this particular question.)
Now, because this means most classes are getting more skills, I'm thinking of dropping the x4 you get at 1st level down to x2--or possibly even to no multiplier at all.
By my calculations, this means that most of the classes (again, except those poor folks who were already at 4, but let's leave them out for the time being), will wind up with more skill points over the course of their career--in the case of the rogue, a lot more--but fewer to start with.
This will certainly impact the feel of the characters, but do you all think it would cause major balance problems? Certainly I'll have to tweak down some difficulties at low level, but beyond that... Do you feel that having a larger number of skill points at high level is potentially unbalancing? Or do you just think it's primarily a mood issue, and something I'll need to take into account when designing challenges?
(Oh, if it helps, this campaign has a lower-than-average level of magic, so there are fewer stat-boosting and skill-boosting items; that may help even things out a bit.)
I'm giving some thought to tweaking some of the skill points gained by several of the classes. I was thinking of raising those who get 2 to 4, those who get 6 to 8, and those who get 8 (rogues) to 12.
(Yes, they're all multiples of four. Yes, there's a reason. It involves some tweaks I'm thinking of making to other aspects of the system, but they won't have any bearing on this particular question.)
Now, because this means most classes are getting more skills, I'm thinking of dropping the x4 you get at 1st level down to x2--or possibly even to no multiplier at all.
By my calculations, this means that most of the classes (again, except those poor folks who were already at 4, but let's leave them out for the time being), will wind up with more skill points over the course of their career--in the case of the rogue, a lot more--but fewer to start with.
This will certainly impact the feel of the characters, but do you all think it would cause major balance problems? Certainly I'll have to tweak down some difficulties at low level, but beyond that... Do you feel that having a larger number of skill points at high level is potentially unbalancing? Or do you just think it's primarily a mood issue, and something I'll need to take into account when designing challenges?
(Oh, if it helps, this campaign has a lower-than-average level of magic, so there are fewer stat-boosting and skill-boosting items; that may help even things out a bit.)
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