It’s also a pretty narrow subset of D&D devils that actually look like that. Between barbed devils, bone devils, bearded devils, ice devils, chain devils, the similarly diverse array of demons, plus the various neutral evil fiends… I feel like there’s no aesthetic cohesion among the fiend categories.I've been playing D&D for two decades and just been a fan of general post D&D fantasy milieu for another decade, and while I can tell you the difference in how demons and devils (and yugoloths) BEHAVE, I cannot, for the life of me, give a cogent aesthetic difference between fiends. I know what a devil is; horns, red skin, cloven hooves, maybe a tail and bat wings. So if we say "ok, that's a devil, tieflings descended from devils look like that"... I can't really say "in contrast, DEMONS look like XYZ, therefore tieflings descended from them look like XYZ."
We won't be getting more visually distinct tieflings until we get more visually distinct fiends. We can't even say "demons are more bestial than devils" or "demons use more elemental magic than devils" when we have creatures like the bone devil and ice devil.
To be fair, when you smoke tobacco regularly, you don’t really notice the smell of tobacco smoke. When smoking was allowed everywhere, it seemed pretty olfactoriaely inoffensive to smokers. It was pretty disgusting to non-smokers though, which is a big part of why as smoking became a less ubiquitous practice, there was more and more social pressure to stop allowing it everywhere.I dunno, considering how we used to allow smoking everywhere once, and a popular image* of the dame fatale is the one with those long cigarette-thingies, maybe smelling like smoke isn't that much of a turn-off.
*) Admittedly, it is an image, we still don't have smellovision TV or cinema (or at last it's not common.)
It was pretty cemented before that.I’ve also encouraged varying appearances for tieflings, ala Planescape, but I think another thing that’s cemented their more modern look is BG3 and their prevalence there.
I don’t disagree, but I think it helped popularize tieflings (and the way they looked in the game) to a wider audience. I know a few casual gamers who didn’t care much about tieflings until Karlach.It was pretty cemented before that.
Agreed! They’re one of the most popular classes with new players, and more variety would be great!As a big Planescape fan I haven't been very satisfied with Tielfing art since 4E made them a default species option. Plus the Diterlizzi art can't be beat. I am however happy with the Tiefling options in the 2024 PHB, and the descriptions of the fiendish legacies are relatively clear that Tieflings don't all the look the same. The accompanying art though... makes it seem like they all just look like little devils still. Not great, and a real missed opportunity in my mind, but maybe we'll start to see some more variation at some point? Maybe someone's character in an actual play will catch on like Jester did. Maybe? I'm hoping anyway