Do you use dungeons?

I agree, if a "dungeon" is any enclosed space underground, being it natural or artificial, small or large, simple or complicated, we use them very often. But not nonsensical mazes with one monster/trap each room, built by evil wizard as the only entrance to his lair :)
 

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I completely agree with Li Shenron (which is becoming a bit of a habit). I use plenty of enclosed-spaces-where-fights-sometimes-happen, but "dungeons" as in "dungeon crawl" as in "100 rooms with a monster each" are very rare. I like my backstories to make sense, and the reasons for a dungeon to exist are very few.
was said:
We only spend about 35% of the time in dungeons. The rest is spent in forests or cities.
"Only"? o_O
 

For me, dungeons are an excellent way to focus the players' attention on the task at hand. It's really only in a dungeon environment that the group will work closely together -- on the surface world, especially in a city, everyone has their own agenda.

But urban adventures are also a lot of fun. I just like the occasional dungeon when it's time to roll a lot of dice and spill a lot of blood.
 

My current campaign IS a dungeon: The World's Largest Dungeon. But, I didn't just spring it on my players, they requested I buy and run it (unfortunately, when I requested financial aid for it, they just sat and blankly stared). But I bought it anyway and have found it to be a worthwhile purchase.

Previously, if there was a dungeon for my PCs to go through, it would be small enough that they could explore the entire thing in one session. Though, I did use part of the Tomb of Abysthor in my meta plot, and they spent several sessions exploring the catacombs and caverns under that.

JediSoth
 

After my first year of DMing, I gave up using dungeons, simply because they bore me as DM and player. Since I give my players a lot of freedom in deciding what direction the game goes, they might end up in a dungeon once in a while, but that happens very rarely. In my previous campaign I ran the PCs through from 1st to 10th lvl, and between 4th and 10th they never entered a dungeon. My new Eberron campaign has run only 3 sessions thus far, but no dungeons on the horizon yet.
 

We don't use dungeons often because of the setup: It requires (or at least is preferable) that every single player be present for every single game, and that is not as tenable to our group, when occasionally a player may have commitments that keep him from playing every weekend, yet the majority of the group is still ready.

We are in the middle of a fairly involved one now (basement levels of an abandoned Goblin wizards' school) about six levels deep (the levels are only 70 x 70, so not that big) and it's STILL taken us a session per level thus far. They are nearing the end now, and they are definitely enjoying the "old-school crawl" as a change of pace, but after that we'll probably be ready for a little more open-ended playing - and in a city or other civilized area, at least you can have players that sit it out for a session or two. :)
 
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About 1/3 of my adventures are dungeons, of which I include sewers, wizard towers, ruins, cave, as well as the classic maze inhabited by chunks of XP who wait in stasis until the party enters :D
 

Gundark said:
I have come to the conclusion that I hate dungeons, at least big ones. After DMing DnD for some time I had an oportunity to play. The DM stuck us in this huge dungeon and after the third session I was considering having my character commit suicide. After thinking I got wondering if I have done this to my group. I know that every DM has a bad night/adventure but I think that from now on I'll use small dungeons in my games. either that Or I'll use something like the streamlined inflitration rules in the fixer/pointman book for spycraft

I use lots of site-locations, but try to keep them fairly short. Occasionally, I'll run a big meaty dungeon, but generally, I don't like spending a month worth of sessions in the same dungeon.
 

Hmm... no, can't say we use dungeons a lot.

We played a campaign in the Underdark (A Night Below) a while ago and now with the current group we are playing CotSQ, but I would not consider the Underdark a dungeon, altho it's similar ina way.

Bye
Thanee
 


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