JoeGKushner
Adventurer
Minis, counters, chits, stand ups, etc... When the fireball goes off, I know when you're hit. ![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Miniatures don't change that, IMO. They just reduce the number of conflicts between one player's (or DM's) imagination and another's.I always looked at D&D as a highly organized and systematized "storytime around the campfire", where everything happens in your imagination.
Miniatures don't change that, IMO. They just reduce the number of conflicts between one player's (or DM's) imagination and another's.
I've been using them since sometime around 1980, and while I'd be willing to play without them, I'd find certain activities to be more difficult/frustrating/confusing.
There's a difference between using minis because you want to, and using them because you think you have to; that the game demands it.I must say I'm surprised. Given the debates that pop up about which edition is more "miniature-centric" I would think there would be more people who don't use them.