Do you use NPC classes!?!


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Uswe em, of course i use em.

I've stated everything exceptcommoners, and it's good to have a chart to look t to stat my commoners if combat occurs that use them. I'd be very grumpy if 3.5 got rid of the concept. but that's ok, because i'm sure it won't. Why on earth would you want every sage to be a wizard, or every blacksmith a fighter? And they really should be something shouldn't they?
 

Sejs said:
Adept: Yes, but sparingly - I took a note from Planescape: Torment for Adepts. People that were 'sorta-spellcasters' .. midwives, gypsy fortune tellers, villiage healers, people with a magical talent that's really only in one field - those folks are Adepts. For things like Humanoid Tribal Shaman, etc - those I use PC classes for. But if there's a guy who is a magical tailor.. and magical tailoring runs in his family, and he's a darn good magical tailor. He's an adept. One of the changes I did with Adepts is that, like Experts, I made their spell list customizeable rather than just one standardized thing. So if you're a villiage healer, you don't know how to chuck lightning bolts. If you're a fortune teller, you probably can't heal. If you're a magical tailor, you probably know spells that you use to enchant your clothes with.


Thank you. I now have a use for Adepts.

Also, if I ever do run a campaign (currently running non-d20 game), I will probably change aristocrats to be less martial, though perhaps not all the way to effete courtier.
 

Why on earth would you want every sage to be a wizard, or every blacksmith a fighter? And they really should be something shouldn't they?

I'm not in favor of doing away with the classes entirely. I think the expert should see minor improvements, like increased skill points, and become a PC class. The sage and blacksmith would both be experts. IMC the other people in the world are about as good as a Lv.1 PC, only with all average ability scores. The NPC's just aren't as combat or adventure oriented as PCs.
 

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