Do You Use the Core Pantheon?

No and I will never use them. I really dislike the GH gods. If I use any gods, then I use the FR deities or the dragonlance deities.
 

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I'm afraid that the only time I use the core Pantheon is when I'm running a Greyhawk campaign, in which case it's the setting Pantheon.

When I do homebrew, which is rare these days, I still usually go ahead and do the extra work of creating my own deities.
 

I like the breadth of the 'standard' PHB gods, thought it was well done to cover every alignment and domain, and decided to use them in lieu of creating my own. I wish it was released as open gaming content, but understand how it wasn't in order to maintain it as part of GH, which perhaps it shouldn't.

The PHB/GH pantheon is good as a baseline, and the loose affiliation of those gods lets me as a DM yank or add in any other gods as I want without having to worry about upsetting a spidery web of intrigue among the gods. Thus I retained the 'standard' gods for the campaign I am running, as it is one of many flavoring backdrops I didn't want to goof around with and force players to learn. The gods are something that I can define to help storylines and plots as the players ascend in levels, but I can leave their acts and such out of much of the picture until the players a eager to learn more.

I was a little let down by Deities & Demigods as it defined the gods' statistics with broad brush strokes, but liked how other pantheons were defined to allow those with homebrews that have a different pantheon in each region to plug them in easily. But I don't think many have used the alternates beyond this, including myself, but instead plucked what was liked from it and other sources to create something similar but new, as can be seen by much of what was posted already.
 

Yes.

I use the core.

I'm currently running the Shackled City adventure path (I'm on the 1st adventure), so the core deities figure prominently. There are no clerics in the group, probably due to the inclusion of classes from other games: jedi, judges and explorers.

The last cleric I played was in a FR campaign and was a follower of Boccob. This was mainly to keep neutral and have access to great domain spells; but also so I wouldn't have to mess around with learning FR deities.

I'll also agree with posters above that core gods are the best for Dungeon since they are easily portable.
 

Absolutlely,

Currently my campaign is heavily influenced by Wee Jas, Cuthbert, Kord, Bahamut, Pelor, Nerull, Vecna, Erythnull and Farlaughnyn.

I would kill to see the Core/Greyhawk pantheon receive a full work up. To date what little has been written about the various faiths and religions barely amounts to a couple paragraphs. The really great thing about the GR gods is that they are mixed from several different racial origins (Suel, Baklunnish, Oeridian...).

In particular I would really like to see a full work-up on the faith of Wee Jas. But that's just me. I've made a Wee Jassian Paladin, Monk, and Cleric. The Paladin in particular gave a great twist on the conventional perceptions of Paladins.

What I'd REALLY like to see is Grayhawk done up to the degree that Forgotten Realms, Dragonlance, and now Ebberon have been done.

Jack
 


I run a 3e Planescape game so sure I use the 'Core Pantheon' but they're just the deities of a single prime world, Greyhawk, and they all see about as much use as the deities of Toril or the multispheric pantheons.

However of the Greyhawk deities I've specifically used Vecna (and his ruined former domain of Cavitius in Quasielemental Ash), Pelor, and Boccob.
 

I like the breadth of the 'standard' PHB gods, thought it was well done to cover every alignment and domain, and decided to use them in lieu of creating my own. I wish it was released as open gaming content, but understand how it wasn't in order to maintain it as part of GH, which perhaps it shouldn't.

The PHB/GH pantheon is good as a baseline, and the loose affiliation of those gods lets me as a DM yank or add in any other gods as I want without having to worry about upsetting a spidery web of intrigue among the gods. Thus I retained the 'standard' gods for the campaign I am running, as it is one of many flavoring backdrops I didn't want to goof around with and force players to learn. The gods are something that I can define to help storylines and plots as the players ascend in levels, but I can leave their acts and such out of much of the picture until the players a eager to learn more.

I was a little let down by Deities & Demigods as it defined the gods' statistics with broad brush strokes, but liked how other pantheons were defined to allow those with homebrews that have a different pantheon in each region to plug them in easily. But I don't think many have used the alternates beyond this, including myself, but instead plucked what was liked from it and other sources to create something similar but new, as can be seen by much of what was posted already.
 


Further thought: if I were just starting my homebrew (it's 20+ years old at this point), I'd probably love to use the deities in the PH as a seed. I'm sure the names would end up changed, but they are a great starting point.
 

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