Do you use the DnD "lore" or do you make it your own?

Both, absolutely.

I steal whenever possible, because stealing is easier. When I can't find anything to steal, I'm forced to create.

Cheers, -- N
 

log in or register to remove this ad

Somebody mentioned the Star Wars universe earlier and how if you played a game set in it you wouldn't change a lot of things. That's true. But that's because everybody has seen Star Wars.

I suspect that most people aren't deeply invested in D&D canon or even that familiar with it aside from the basics (there are multiple planes, dragons come in different colors, etc.). I think that the table where players are going to notice that your imp comes from a different level of the abyss or something is pretty exceptional.

Obviously if you've been playing Forgotten Realms for twenty years then you are the exception. But for the vast majority of players this is simply not true. And actually, even if you were really into FR twenty years ago, the chances that you still are and that you remember even one tenth of the lore are slim.

For me all the fluff and flavor provided for the monsters and in the splat books are just a grab bag for world-building inspiration. Some of it I'm not going to care for, so I'm not going to use it. Some of it I'm going to think is pretty cool as is. And some of it is going to inspire me with a really sweet related idea which I will use instead.

At least in my case, there's no one looking over my shoulder telling me that that's wrong.
 

Remove ads

Top