Evilhalfling
Adventurer
It seems like this would be a great guide for writting adventures. Not every adventure perhaps, but for big quests - or even as a full campaign arc. Has anyone tried it and been successful or unsuccessful ?
So I found this site
http://www.ias.berkeley.edu/orias/hero/index.htm
Which explains the steps of the hero's journey
Birth/Home
Call to Adventure
Helpers/Amulet
Crossing the Threshold
Tests
Helpers
Climax/Final Battle
Flight
Return (Crossing the Threshold)
Elixer
I know werewolf the apocolypse advocated this type of journey, and it was one of my favoriate aspects of the game. I created at least two of these cycles, but both fell apart in play. I have never set out to do it in D&D.
So I found this site
http://www.ias.berkeley.edu/orias/hero/index.htm
Which explains the steps of the hero's journey
Birth/Home
Call to Adventure
Helpers/Amulet
Crossing the Threshold
Tests
Helpers
Climax/Final Battle
Flight
Return (Crossing the Threshold)
Elixer
I know werewolf the apocolypse advocated this type of journey, and it was one of my favoriate aspects of the game. I created at least two of these cycles, but both fell apart in play. I have never set out to do it in D&D.