Ruin Explorer
Legend
Wow voting is really not going the way I was expecting - I was expecting solid no, but we're getting more yeses so far.
1) Why do you use it if you do or why do you not use it if you do not?
I don't feel the need for it in D&D, and I tend to use other mitigating systems, and generally have never been keen on catastrophic failures (I don't do critical failures - ever).
2) Is this the first game you've used this GMing technique or did you use it in the past in other games (and when did you first use it)?
I've seen games with this technique for a very long time. I have no idea which the first was, but the ones I've played most with similar ideas are all PtbA and Resistance (i.e. Spire/Heart).
NA to the others.
1) Why do you use it if you do or why do you not use it if you do not?
I don't feel the need for it in D&D, and I tend to use other mitigating systems, and generally have never been keen on catastrophic failures (I don't do critical failures - ever).
2) Is this the first game you've used this GMing technique or did you use it in the past in other games (and when did you first use it)?
I've seen games with this technique for a very long time. I have no idea which the first was, but the ones I've played most with similar ideas are all PtbA and Resistance (i.e. Spire/Heart).
NA to the others.