D&D 4E Do you want more 4e classes, races, feats, powers, etc?

Do you want more 4e classes, races, feats, powers, etc?


My group plays using the LFR setting as we rotate DM's (and our lives are too busy to accomodate writing the adventures ourselves) so we abide by their rules, even though we get together at my dining room table every other week or so. Even if they did allow githyanki, I wouldn't play them as I dislike planar monsters. Now I play an Eladrin summoner mage, but would love to have a nice option to take better advantage of the Tome of Binding class feature. I don't play stats, but also enjoy getting the most out of my characters, within reason (i.e. no Feycharger or OoI). If WoTC asked me what would I like to see in a new race (as I'm sure they'll be more) is that they fill in the curretn gaps in the stat line-up.
 

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Yes to all, but with caveats. Feats and powers should only be to support new classes and races, I think the PH1 classes have a significant suite of powers, there isn't a need for much more.

As for classes, I'm eagerly awaiting the Shadow power source, and I'd like more Psionic classes, as I'm quite a fan of their augmentable system. Outside of that, I'm not sure if I need more.

Races ... many many more would be great. Illumians, Dromites, Synads are all 3.5s I'd like to them brought over. PC writeups for the Kobolds, Lizardfolk and Goblinoids. I'd like some more exotic races, I kinda like the Wilden and Shardmind.

Flumph PCs? ;-)
 

For the sake of diverse players, I would like for them to have a supported race for every basic concept that can function at level 1, in the D&D setting.

Fungus People are still missing, as are beings who are COMPOSED of shadow or elemental material (shadar-kai and genasi are more like half-elves). We could use a demonic race, as well. The main idea is to give everyone a basic central point to make their characters on, just like dragonborn are twenty flavors of dragon person rolled into one.
 

Classes: Only ones which expand the design space. If they can work a Necromancer as a minion-summoner class, I'd love to see that. If it's just another controller with a few undead themed powers, no thanks. (Which is why I love the PHB2 to bits, but Martial Power 2 ffs did more to create new and interesting playable PCs (brawler fighter, archer and heavy armoured warlord, cunning sneak rogue, hunter ranger) than IMO the PHB3 did. (What I hope is that the Psy classes work for people suffering bloat)).

Races: The more the merrier if they expand the design space.

Powers, sure. Why not?
 

Alright lets see:
  • Feats: I would like to see feats that support existing (and especially the newer and/or undersupported) races and classes (like, for instance, Changling Assassins ;)) I remember during the design of 4e, one of the goal was to make your choice of race matter throughout your entire adventuring career. The way to do this is some really good, relavent feats.
  • Races: I would like to see new races only if they are interesting and usuable in almost any campaign. I like Shardminds, but they would be difficult to fit into a lot of campaigns. I don't want to see endless niche races,
  • Powers/Classes: I put these together because I feel that the right collection of powers can effectively make a new class. For instance, the Necromancer. Do we really need a new power source just for the Necromancer? Why not use a new arcane build with some necrotic powers, some conjurations or summonings (undead minions) and the rest can be covered with the use of rituals. And if you want to be a wizard who dabbles in necromancy, you could do that easily.
Ok that's my 2cps.

P.S. I'm willing to be swayed with a good reasoned argument. :)
 

As a DM, the thing I want most is for them to expand their suite of Adventure Design tools - the Monster Builder is awesome, but I really wish there a Trap/Obstacle builder and a Encounter builder where you could take monsters from the monster builder, and traps from the trap builder, and stuff like difficult/special terrain and throw them all together.

However, I can see how that is low priority, as its unlikely to increase DDI subscriptions and doesn't sell outside of DDI like books do.

Still, I can hope.
 

Heck I'd even like you to be able to add templates in the existing builder. Why can't I just click on a button to add a fighter template to that hobgoblin warrior?
 

I think more races, classes, powers, and feats are great. The glut of material can get overwhelming, but with the Character Builder, it is much more manageable, and I think the modularity of classes and the formula they seem to roughly follow with races, feats, and powers keeps things pretty tight.

Mostly, though, I like new build options and class features for existing classes. That way, you open up new character concepts, while still being able to take advantage of all the feats, powers, paragon paths, and epic destinies already published for that class.
 

Heck I'd even like you to be able to add templates in the existing builder. Why can't I just click on a button to add a fighter template to that hobgoblin warrior?

Well, I imagine part of the problem is that to allow that, they would essentially have to build character builder into the monster creator (as you would need a list of all the fighter powers), which they likely did not design the monster creator to do.

Personally, I find it easy enough to do that stuff on paper and then edit the monster in monster builder to give it the new powers. Traps aren't quite so easy - basically, the only option if you want to use the DDI tools is to stat them up like a monster - which can be a bit odd, especially for traps that you can't attack (I'm having the darndest of a time trying to do quicksand).

That said, I too would really like templating to be a feature, its just that (for me, for now) what I'm really missing is a trap builder.
 

I have no idea why people would be against more options.
I happen to like options, but here's one reason: I helped a player make a new PC last night. The number of feats available, as well as a surfeit of cleric powers, came close to bogging the process down into analysis paralysis. Lots of options make things trickier for a new player who feels like he needs to understand his choices.
 

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