Vyvyan Basterd
Adventurer
Yes, mainly as cheap alternatives to tracking down 1E modules.
I agree with you for the most part, however there still are "middle man costs" associated with ePublishing - RPGNow isn't exactly a charity.
You also may have to consider "licensing costs" for games like Battlestar Galactica and Supernatural, for example, in the retail price of PDFs.
I liked WotC's flat rate of $4.95 for every single pre-3e product PDF. The pricing on 3e PDFs - not so much.
My rule of thumb is simple: if the price looks reasonable and I can afford it at the time, I buy the PDF.
But they do still have development costs, payroll, insurance, tech support, rent, tech costs, layout costs, etc. You might not believe it's 50%, but I have no problem believing it.Still, it doesn't come close to justifying pricing along the same lines as print products. They still don't have to have a warehouse, warehouse personnel, shipping costs, printing costs, etc...
At which point, they also need to pay that server's costs, bandwidth, tech support, storefront software, payment processing fees, security, etc. Hosting your own server isn't free, either. You're minimizing the complexity and expense because I don't think you're cognizant of all the factors at work.Even if they have their own servers its one room, probably large walk in closet size, and call in a tech when there are problems, or have one on staff, which ever is cheaper for the given company. Still, much cheaper than print books.
True, but you aren't locked into using RPGNow as the distributor if you are a publishing powerhouse like Wizards of the Coast. They could sell PDFs directly from their website and not have to worry about paying a middleman at all.I agree with you for the most part, however there still are "middle man costs" associated with ePublishing - RPGNow isn't exactly a charity.![]()
Those costs would be figured into the print costs as well, so that argument is really a non-starter. Again, I was just figuring on cutting out the 1/3 cost for printing/shipping and the 1/3 cost for middleman/retailer. The licensing costs would be covered by the 1/3 left for the publisher itself. Now, to raise profit margins makes sense, so I might even go so far as 50%, as mentioned above, but any more than that, and a hard-copy, even at full price, is probably a better deal simply because of the medium.You also may have to consider "licensing costs" for games like Battlestar Galactica and Supernatural, for example, in the retail price of PDFs.
If it was 50%, they wouldn't make any profits at all. Seriously. If you think the printing, warehousing, distribution, and retail costs only take up 50% of the total cost, you've got another think coming. That's even assuming no profit.Obryn said:You might not believe it's 50%, but I have no problem believing it.
But they do still have development costs, payroll, insurance, tech support, rent, tech costs, layout costs, etc. You might not believe it's 50%, but I have no problem believing it. ...
-O
And don't forget the big one: Royalties!
I'm operating on a (possibly flawed!) assumption that WotC operates differently from smaller publishers given its scale. We know that they have a much larger staff than any 3pp, including brand management, marketing, customer service, etc. We know that they actually provide benefits to their employees, too, and presumably the employees are better-paid than at many places. Warehousing and printing - all the physical costs - also get cheaper on a per-unit basis as the volumes get larger, both because they are in a better position to negotiate, and the basic economic facts of high-volume production.If it was 50%, they wouldn't make any profits at all. Seriously. If you think the printing, warehousing, distribution, and retail costs only take up 50% of the total cost, you've got another think coming. That's even assuming no profit.
WotC did not sell pdfs of anything they licensed. No d20 Star Wars, no d20 WoT, No d20 CoC, No 3e Diablo, No 1e Conan, No 1e or 2e Lankhmar. Just hundreds of pure in house D&D stuff.