The question is completely orthogonal to my position. So I can't justly answer it in the poll. In general, I prefer that the mathematical options be highly curtailed, possibly to elimination altogether, but this is based more on dealing with the inevitable bloat and power creep, and also the handling time of derived values, rather than seeing anything intrinsicly wrong with having math options themselves.
In other words, having mathematical options in feats puts the design on a slippery slope, but I'm not the type to reject a thing merely because it
can slide. Or even because in the past, it has, in fact, slidden.
I do think that the more fiddly and narrow the circumstances, the less compelling niche mathematical options become. Obviously, feat bonuses that always apply get around this problem, but that highly limits what you can do. To give an example, if you said my choices were between lots of stackable flavorful feats that gave things such as +1 with cold powers on alternate Tuesdays, and then things like the current Expertise ...
then my answer is that I prefer that we chunk all of them completely, and instead have flavorful feats that
don't stack, but give
significant bonuses in somewhat limited circumstances. A feat gives you +2/+3/+4 to hit targets vulnerable to fire. If you are a mage with cold spells, you think this has lots of flavor and take it. If you are a warrior that has lots of experience fighting such creatures, you think this has appropriate flavor, and you take it.
Note that this only works if you get rid of the stackable, nit-picky stuff. Not to mention the math fix stuff. And it has some minor issues, which is why they tried to get around them by having the stackable, nit-picky stuff. But if you don't let them stack, and you let people pick a decent amount of them, then in a given combat, you pick the one that makes the most sense, and use that. For that combat, you can forget about the rest.
Of course, I think it would be better to come up with something more compelling than the chance to hit. Even damage bonuses are better. But that is what the topic I started is about.
