Eh, we can agree to disagree then. Any system in which you have a choice of, say, +4 to a key defense, or +5 to damage much of the time, or learning a couple languages... the languages get the short shrift.
Or you hit level 6 and you have all three. Also, comparing an epic feat, the combination of two feats for paragon tier, and a heroic feat is fairly disingenuous.
By the time you have that +4 to a key defense, you have 12 other feats. There are not, for most builds, 12 feats that are huge bonuses to basic stuff. You got room for other feats in there.
And they keep publishing more and more feats, so even the kinda nifty "I get to shift after forced movement" or "I can swap out a power for a slightly different power feats" start looking worse, and worse, and worse, under the overwhelming weight of other more effective options.
And yet, that's the only solution to not having enough interesting feats to take.
Or, maybe we should get rid of utility powers and let people take attack powers in those slots. That's basically the same argument you're making about feats, so would you make the argument that would be good for the system to _also_ change that, as they did with feats?
Some utility powers are combat powers that boost damage, defenses, or otherwise interact with combat. Other utility powers do interesting things like summon a servant to answer questions or give you bonuses to certain skills--no different than feats.
But regardless, comparing utility powers to feats is downplaying the fundamental differences inherent in them. By the time you have your second utility power, you already have
at least 4 feats. At level 12, you have 8 feats, and 3 class utility powers. At level 30, you have 18 feats, and 5 class utility powers. The simple ability to pick and choose options for feats is vast compared to the desert of choices that are utility powers in comparison.
If you look at a single feat to feat comparison, yes, you'll find they don't always match up. But that's not how the game works in practice.
If, instead, you look at six feats vs six feats, things tend to work out a lot better.
Not to mention, feats like weapon focus, expertise, don't have such a huge impact on the game that you can't put off taking them in favor of feats that define your character. There are many players who take a more utilitarian feat at level 1, just because expertise and weapon focus just don't make that much of a difference until much, much, much, much later when the bonuses scale better. By that point, you have feats to burn.
Again, a feat by feat comparison is pointless.