ARandomGod
First Post
~Johnny~ said:I guess my answer is "of course not!" I can't imagine a campaign that did have characters going, "Sorry, first level fighter, I'm level three... and you're going down!"
In fact, I rarely even know the relative power levels of my opponents. For example, when I play in my prequel-era Star Wars game, and my fifth-level hero has to choose betwen fighting against Asajj Ventress or a bunch of droidekas, I couldn't tell you who he'd rather fight. Or in D&D, I'll often be dealing with two humanoid villains working together, or a humanoid and a monster... it's often unclear which is more of a threat. When characters have in-game rankings, they're often misleading... the court jester (not that I've ever run an adventure involving a court jester) might be the highest-level character in the castle.
None of the characters in any game I've ever played have known this. They guess at relative power, of course, but that's so very very general as to be hard to determine.
For instance, in one game, my PC halfling (Fourth level, none of those with any spellcasting ability, let alone divine) walked up to a recently dead companion and cast "True Ressurection" in one round.
OK, so he had a one use item, given out (Probably for this specific purpose, the character died in a suspicious manner....) by higher level NPC's who had "forseeen" a need.
My PC was the only one present when this was given.
Noone else knew anything.
It blew the party clerics brain. Mainly because the God Himself (and not the clerics God, my PC's god) came down and personally raised the other.
Now they all think I'm very powerful.
Of course, later when I fail to raise the next death, they might think I'm holding out and be pretty pissed.