I suggest going out and wearing armor all day, and see how you like it. That's a serious suggestion; there are pleny of Live Action Roleplaying and Medieval Recreation groups out there that will lend you armor for a day of play. Or, go to a Ren Faire and ask the armored guys if they're comfy.
Here's my experience: armor is a bitch. It's hot. It's heavy. It's uncomfortable. It can get tiring. But all that tiredness vanishes when you're jumped on the way to the food tent/bathroom/adventure site.
kenjib said:
1. Realistically, what kind of armor could you really wear for how long? Going about your business in a city? Standing at a guard post? Travelling on a road? Through wilderness?
You can wear all armor as long as you want, if you're willing to put up with a little discomfort. Any reasonably fit, reasonably strong person (Attributes of 10) can wear full plate all day. You won't be comfortable, but you *can* do it. At the end of the day, you'll be sore and tired. But hey, no one said being an adventurer is easy.
So, you *can* wear it all day, but unless you're a real tough guy you'll probably want to slim down a bit. If you're walking through safe country, you'll definitely remove your helmet, gauntlets, and shield and put these items on your horse/wagon. If you're riding, you'll probably just remove your helmet (helmets are a pain in the neck--literally). If you're hiking across the wilderness in safe country, a comfort-minded person will do without anything heavier than leather. For a trip to the market, you can be comfy in a chain shirt--full chain mail is *heavy* and really hard on the shoulders, so you'd want to avoid that.
Hey, look at that! "Light" armors are comfy and unrestrictive, and medium and heavy armors are a pain. How convenient.
Anyway, the thing is that adventurers are rarely in safe areas. Thus, they'd be reluctant to remove armor if there's an ever-present danger of attack. So they wouldn't. They'd just grit their teeth and bear it. Also note that most armor-wearing characters are unusually strong and hardy. They're known for Fortitude. They're professional soldiers who have devoted their entire lives to the fighting arts. Give these characters a break and let them assume that they've learned to deal with the realities of their jobs.
2. Does anyone actually enforce the difficulty of walking around in full armor in their game? If so, how do you do this without hurting the fighter types too much? I'm thinking about what happens when you need to make an overland journey and have random-type encounters, or are doing a chase scene where an enemy is pursuing you overland for several days, harrassing you at every turn.
I follow and recommend the "this detail doesn't matter until it does" rule. This rule is most often used with crap like arrows, food, and other regular expendables. As in, don't bother marking off each individual mundane arrow (for crying out loud). It's not worth the bother, unless it's the last fight, or he's defending something, or whatever. Same goes for armor. Don't use Fortitude saves or keep track of how uncomfortable the character is unless you have to, unless it adds to the fun. Your chase scene is a perfect example of this. For that chase, you should keep track of that stuff and challenge the player to contemplate either ditching his heavy armor for the increase in speed or keeping it on and making a stand. Fun!
The heavier armors, like plate, have a chain hauberk or padded gambison underneath, no?
Heavy armors have a gambeson, which sometimes incorporates chain (usually around the arm pits, neck, waist, hips). But plate is *not* simply metal sheets layered over full chain mail. So, if you want a stat, rule that the gambeson worn under plate can be used as either padded armor or leather (depending on how much chain mail it uses).
Could the wearer use this lighter under-armor when they need to travel light, donning the heavy stuff when they know combat is coming?
Yes. That's how it was done Back In The Day. But it's annoying, and really penalizes your fighters. Don't make them do this unless its absolutely necessary/fun.
Anyways, I am not too knowledgable about how armor really works and am interested in how people handle this, if anyone does.
Again: wear some armor. See how it feels. Then realize that even though it's uncomfortable, well, it's more comfortable than an arrow in the chest. Professional soldiers are trained, willing, and able to put up with discomfort if it means they'll have a better chance at survival.
-z
PS: I've slept in full plate. Well, full plate without a helmet. It wasn't as comfortable as flannel pajamas (shocking!), but I was able to do it. When you're tired enough, you can sleep pretty much anywhere.