Ealli
First Post
My current character, not spending much on non-adventuring needs. I suspect a large part of that is we're in a small town in a module; plot hooks beside the main plot are sparse and opportunities for investment are just as sparse.
I have run and been in other campaigns where non-adventuring investments could have been possible. It does require that everyone, DM and players, to be interested in doing so. Spending the money frivolously takes time and spotlight; it's a delicate balance to make it interesting to do while not making the other players bored and antsy.
I have run and been in other campaigns where non-adventuring investments could have been possible. It does require that everyone, DM and players, to be interested in doing so. Spending the money frivolously takes time and spotlight; it's a delicate balance to make it interesting to do while not making the other players bored and antsy.
That does look like it could be a fun set of rules. A little leery of number 3, but otherwise it's something I'm likely to steal for the next time I run a campaign.Emirikol said:We have a house rule: blowing your money gives you x.p. (but you have to describe how you got it). It's VERY popular, especially in our lower magic item world.
X.P. for Loot Characters in a community can go on R&R. Typical actions include senseless wenching, endless feasting, roughhousing, gambling, smoking black lotus, drinking away the demons, dabbling in the dark arts, wronging-rights, crafting useless trinkets, using your profession inappropriately, making bribes, making sacrifices to the temple, etc.
There are three effects of R&R:
1) Earn 1 x.p. for every 4 g.p.’s wasted (minimum 20 gp)
2) Heal thrice your level
3) 1-in-d12 chance of ending up no x.p gained an in an unpleasant situation (DM’s choice)
jh
There are many things the characters need to do that just aren't interesting to pay attention to. After the first couple times of playing through everything that goes on in a day, it becomes repetitive and just hand-waved away after that point. You take X gold and Y hours to handle the eating, sleeping, etc, now let's get onto the meaningful decisions.William drake said:Yes.
You can't just buy all the toys, you're playing a person, so he or she needs to eat, sleep, wash, and so on. I don't know why you wouldn't. And yes, for those who save their money just for gaming reasons: a new sword, magic obejects and the like, are, well, not playing realisticly.