Raven Crowking
First Post
Aggedor
Medium Animal, Level 3
STR +5, END +3, DEX –4, AGL +0, PCN +4, KNO –5, PSI +1, PRS +2.
Skills: Hide, Intimidate +4, Listen +8, Move Silently +3, Spot +6, Tracking +20, and Wilderness Survival +3.
Knacks: Alertness.
HP 25; Saves Fort +5, Ref +2, Will +4; Defence 10; AP 0.
Armour: The thick fur and bony plates of an Aggedor give it DR 2.
Maul: An Aggedor attacks by mauling, using both claws and its bite in a deadly attack. If the creature hits (with a +8 attack bonus), it does 2d6 damage.
Scent: Aggedor can detect creatures by their scent by making a Perception check with a +8 bonus. They are able to track by scent, as can a bloodhound.
The Aggedor were the Royal Beasts of Peladon, furry creatures that appear somewhat like a cross between a wild boar and a bear. They have a huge fanged maw, sharp claws, and a horn between the eyes. When Aggedor are excited, they stand upon their hind legs.
The Pels treated the Aggedor almost as gods. In ancient times, the Peladon nobility hunted Aggedor as a right of passage. While they were once numerous, over hunting drove the Aggedor to virtual extinction by the time that the planet was contacted by the Federation. Only a few Aggedor remain, roaming the highest peaks and the least used catacombs of Peladon.
Advancement: This represents a small Aggedor. Aggedor can reach size Huge. At size Large, increase the Aggedor’s Strength and Endurance by +1, and increase its level by up to 3. At size Huge, increase the Aggedor’s Strength and Endurance by an additional +2, and increase its level by up to 3. The maul damage of a large Aggedor is 2d8; that of a huge Aggedor is 2d12.
Episode Guide: The Curse of Peladon, The Monster of Peladon.
STR +5, END +3, DEX –4, AGL +0, PCN +4, KNO –5, PSI +1, PRS +2.
Skills: Hide, Intimidate +4, Listen +8, Move Silently +3, Spot +6, Tracking +20, and Wilderness Survival +3.
Knacks: Alertness.
HP 25; Saves Fort +5, Ref +2, Will +4; Defence 10; AP 0.
Armour: The thick fur and bony plates of an Aggedor give it DR 2.
Maul: An Aggedor attacks by mauling, using both claws and its bite in a deadly attack. If the creature hits (with a +8 attack bonus), it does 2d6 damage.
Scent: Aggedor can detect creatures by their scent by making a Perception check with a +8 bonus. They are able to track by scent, as can a bloodhound.
The Aggedor were the Royal Beasts of Peladon, furry creatures that appear somewhat like a cross between a wild boar and a bear. They have a huge fanged maw, sharp claws, and a horn between the eyes. When Aggedor are excited, they stand upon their hind legs.
The Pels treated the Aggedor almost as gods. In ancient times, the Peladon nobility hunted Aggedor as a right of passage. While they were once numerous, over hunting drove the Aggedor to virtual extinction by the time that the planet was contacted by the Federation. Only a few Aggedor remain, roaming the highest peaks and the least used catacombs of Peladon.
Advancement: This represents a small Aggedor. Aggedor can reach size Huge. At size Large, increase the Aggedor’s Strength and Endurance by +1, and increase its level by up to 3. At size Huge, increase the Aggedor’s Strength and Endurance by an additional +2, and increase its level by up to 3. The maul damage of a large Aggedor is 2d8; that of a huge Aggedor is 2d12.
Episode Guide: The Curse of Peladon, The Monster of Peladon.