So, the short version: I'm playing d20 Modern, but I'm using a system not unlike VP/WP. When you run out of hit points (which are recovered at level per hour), you start taking Con damage (and making saves to avoid immediate unconsciousness from pain).
We just started this campaign, and one of my players, who hadn't been clear on the rules, made a doctor. Dedicated levels, Field Medic levels, the whole shebang.
Obviously, he's become somewhat frustrated after one session, and I'd like to figure out how to make things right. So I'd appreciate it if people could share how other home-systems or VP/WP systems handle things like:
Speeding up VP recovery: This seems easy to me -- I just let his first-aid stuff work as normal.
Speeding up WP recovery: This one is tough. When one character was down to 0 Con (not dead, but in a save-to-stabilize-and-not-die place), he said, "Okay, I do First Aid... and I heal him for 9." He thought he could heal 9 points of ability damage (wound point damage) right there and then. That seems hugely unbalancing to me. The whole reason I did WP/VP-ish was so that most injuries were minor, and actually taking Con damage meant you SHOULD take awhile to heal. So what's the compromise? Do I let him heal ability damage at a faster rate? What should Surgery (ordinary d6hp/level of target) do? Since Con doesn't scale with level, I'm inclined to have Surgery heal something like 1d6 Con and 1d3 of Str and Dex -- this would mean that it could successfully treat a small bullet wound, but wouldn't make somebody who'd been beaten nearly to death totally fine again.
Making people conscious or removing stunning: Should these work like normal?
Thanks!
We just started this campaign, and one of my players, who hadn't been clear on the rules, made a doctor. Dedicated levels, Field Medic levels, the whole shebang.
Obviously, he's become somewhat frustrated after one session, and I'd like to figure out how to make things right. So I'd appreciate it if people could share how other home-systems or VP/WP systems handle things like:
Speeding up VP recovery: This seems easy to me -- I just let his first-aid stuff work as normal.
Speeding up WP recovery: This one is tough. When one character was down to 0 Con (not dead, but in a save-to-stabilize-and-not-die place), he said, "Okay, I do First Aid... and I heal him for 9." He thought he could heal 9 points of ability damage (wound point damage) right there and then. That seems hugely unbalancing to me. The whole reason I did WP/VP-ish was so that most injuries were minor, and actually taking Con damage meant you SHOULD take awhile to heal. So what's the compromise? Do I let him heal ability damage at a faster rate? What should Surgery (ordinary d6hp/level of target) do? Since Con doesn't scale with level, I'm inclined to have Surgery heal something like 1d6 Con and 1d3 of Str and Dex -- this would mean that it could successfully treat a small bullet wound, but wouldn't make somebody who'd been beaten nearly to death totally fine again.
Making people conscious or removing stunning: Should these work like normal?
Thanks!