I prefer 4d6(drop one)-17 floor 1 myself. Rolling that extra die is just so satisfying!Everyone could start with 3d6 - 17 floor 1 so that way, everyone is balanced in relation to each other and the DM can easily challenge the players.
You would do better with 4d4+2, for a bell curve with a range of 6 to 18.I’m sure this has probably come up before but has anyone tried 1d12 +5 for rolling Ability Scores?
What is the downside of this?
Ps my Maths is atroash...atroch...attroshouce…..and so is my spelling
I don't like random stats but if I had to, I would use playing cards.
Use the 2s-6s. Deal out into 6 piles of 3.
You can use as is or remove 2 of them so that everyone has the same sum. The downside as with most randomized methods is that it is possible to have a stat higher than 15. The likelihood of this is lower than other methods and having a high stat means others will be lower.
You would have to "remove 2 of them" because if you used every suit for cards 2 through 6 you would have 20 cards (4 times 5 equals 20). To sort into 6 equal stacks of 3 (per his suggestion), you need to have 18 cards.This is interesting, because the only way I ever do random scores is if everyone's stats add up to the same number. (No player should have an inferior character to their peers for the rest of the game because of a few random rolls in character generation. Same reason I don't roll hit points--random number generation is for temporary results, otherwise might as well roll randomly to determine you class, subclass, ASI, feats, spells known, etc--but at least with those others you theoretically get equivalent features.) Looks like this card system would be a fairly simple way to get random but equal stats.
What do you mean about "remove 2 of them"?