Does 3/3.5E cause more "rule arguments" than earlier editions?
I wouldn't think so. But in my opinion there are mechanics in the game in 3e that feel contrary to what I consider "role playing." "Gather information?" I might roll it for an NPC who is off asking questions on behalf of the player just to speed things along but I'm going to want a player to describe who he goes to talk to, what questions he asks, etc., and modify based on the tactics employed by the player.
Having fewer rules doesn't turn it into a game of "mother may I" and having rules to cover every concievable situation won't solve rules arguments since the DC of evey task is, ultimately, set by the DM and modifiers are applied by the DM and if a player is hellbent upon having an argument he can take issue with those... if interactions between the players and the dm are marked with that sort of hostility is much more of a sign of a social problem at the game table --- and that doesn't seem exclusive to any edition of any game.
I wouldn't think so. But in my opinion there are mechanics in the game in 3e that feel contrary to what I consider "role playing." "Gather information?" I might roll it for an NPC who is off asking questions on behalf of the player just to speed things along but I'm going to want a player to describe who he goes to talk to, what questions he asks, etc., and modify based on the tactics employed by the player.
Having fewer rules doesn't turn it into a game of "mother may I" and having rules to cover every concievable situation won't solve rules arguments since the DC of evey task is, ultimately, set by the DM and modifiers are applied by the DM and if a player is hellbent upon having an argument he can take issue with those... if interactions between the players and the dm are marked with that sort of hostility is much more of a sign of a social problem at the game table --- and that doesn't seem exclusive to any edition of any game.