FireLance
Legend
Ah yes, the "divine right of DMs". I've asked the following question a few times before, but I have yet to receive a satisfactory answer."It is the spirit of the game, not the letter of the rules, which is important. Never hold to the letter written, nor allow some barracks room lawyer to force quotations from the rule book upon you, if it goes against the obvious intent of the game. As you hew the line with respect to conformity to major systems and uniformity of play in general, also be certain the game is mastered by you and not by your players. Within the broad parameters given in the Advanced Dungeons & Dragons Volumes, you are the creator and final arbiter."
- Advanced Dungeons & Dragons "Dungeon Masters Guide", 1979
Why do some people continue to view a DM who retains the right to change the rules of the game as superior to one who decides to accept the rules as written and work within them?