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Does 4E do grappling differently?


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As I recall from my 4E games, Grab was piratically worthless if there was a Rogue or Warlord in the group (the Rogue would force move the grappler, or the Warlord would force move the grapplee).


<EDIT> piratically? arr...practically.
 

My grappling rules:

Grab: Standard action, Brawl + Str or Dex (Reflex negates); sustaining a grapple is a Simple action

Crush: Standard action, Brawl + Str (Might 1/2 damage); crush deals unarmed damage plus Str x 1.5; opponent remains grappled

Pin a grappled opponent: Standard action, Brawl + Str (Might negates); pinned opponent is Helpless; sustaining a pin is a Simple action

Throw: Standard action, Brawl + Str (Might 1/2 damage); throw deals unarmed damage plus Str x 1.5; opponent is prone

Break free from grapple or pin: Standard action, Brawl + Str or Deftness + Dex vs Brawl + Str

If you want to adjust my rules to 3.x, substitute BAB for Brawl, use Fortitude save instead of Might save, and Escape Artist instead of Deftness + Dex. Simple actions are move actions.
 

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