Scribble
First Post
Ugh! Glad it works for you, but no thank you!
Care to elaborate on why?
I'm also glad that "craft" was taken out as one of the yes/no type skills. It seems strange to have a skill like that. Spend a few points, and now using the amazing power of your brain you can make anything... A sword? No problem I'll think one up no sweat!
I prefer what 4e seems to be putting in place (admitedly currently you'd have to house rule making normal stuff) of a feat to have the background knolwedge, and then "blueprints" for making the thing. (Alchemical stuff, rituals etc...)
To me this style will allow for much more variation on what you can make.
Were it my campaign and someone wanted to have his "brewmaster" backgroun come into play I'd implement a feat for it, then let him pick up recipeis for various drinks... Since it's D&D some of which would have magic like effects on the drinker, and such...