But if you are affected by a Disintegrate spell aren't you effectively dead?
LOL
There are a number of spells that can kill instantly. Does Death Ward protect against them all?
Does Death Ward protect against Flesh to Stone, Disintegrate, and Holy Word? I don't think so.
Flesh to Stone is already addressed. And flesh to stone does not kill, it just turns you to stone
It says so in the book. Not a death spell.
Holy word banishes. It doesn't kill, how can it be a death spell....
Disitegrate I have approached about 5x now, quote what I said, tear it apart and we will talk again.
The following is a list of spells with the [Death] descriptor in the PHB:
Circle of Death (Necromancy) Fort negates
Death Knell (Necromancy) Will negates
Destruction (Necromancy) Fort partial
Finger of Death (Necromancy) Fort partial
Power Word, Kill (Conjuration) No save
Slay Living (Necromancy) Fort partial
Wail of the Banshee (Necromancy) Fort negates
Yep, looked it up myself.
Death Ward specifies what it does not work against:
1) Death by hit point loss
2) Death by poison
3) Death by petrification
4) "other effects even though they might be lethal"
Also completely agreed
Let's say that magical death effects are a big circle. Inside this circle are smaller circles representing supernatural things (Bodak's gaze), spells (magical effects with the [Death] descriptor, and other non-classified magical effects (Arrow of Slaying).
You Forgot
d) Death Spells without the death descriptor
Which would be Phantasmal killer
which would be in the circle of 'magical death effects'
However, since it is a spell it would be superfluous and illogical to place in the other magical effect category. If you were to do this, why even bother with the [Death] descriptor.
Convience, makes looking around easier. Same reason for sticking 'illusion' or etc... on. Perhaps to make some death spells more visible....
Label those 'death spells' which you cannot recover with slay living (which ironically would only be Phantasmal killer even if you DID include disintegrate

)
Plenty of reasons. Same reason I do similar things when I design my own systems.
MY POINT
From a purely pragmatic point of view, it is easy to see how Phantasmal Killer can be interpreted as a death effect subject to Death Ward.
However, from a game mechanics view, this argument does not hold water.
*Chuckle* that depends on how you interpert a particular sentance. If you interpert it my way YOUR argument does not hold water. What is really funny is only
Caliban has bothered to show YOUR point of view holds water.
To convince me it doesn't hold water show that my interpetation of this does not hold water.
I labeled my premesies now go attack them. Just like I did Caliban's premises.