GMMichael
Guide of Modos
When you make a judgment on how lethal a weapon is, and then express that judgment in terms of dice, something interesting happens: you can compare how lethal a weapon is in terms of how lethal another weapon is.
In the titular example, chopping someone with a great axe is just as damaging to the human body (psyche?) as stabbing that someone 2.5 times with a dagger. (These particular numbers are based on my system of tiny weapons using a d4, and two-handed weapons using a d10).
According to the Gallagher test, a watermelon agrees with the above findings. But is it fair to treat humans and watermelons the same? What about a steel-backed dire turtle?
In my games, the 2.5x difference only applies in combat (mode), and relies on the logic that says a machine gun will kill someone much faster than a pistol will. It's a sort of life-expectancy statement, but it's also a nod toward Damage-as-Meat; just ask the watermelon.
How many dagger stabs equal a great axe chop in your game? Do you treat humans and watermelons the same?
In the titular example, chopping someone with a great axe is just as damaging to the human body (psyche?) as stabbing that someone 2.5 times with a dagger. (These particular numbers are based on my system of tiny weapons using a d4, and two-handed weapons using a d10).
According to the Gallagher test, a watermelon agrees with the above findings. But is it fair to treat humans and watermelons the same? What about a steel-backed dire turtle?
In my games, the 2.5x difference only applies in combat (mode), and relies on the logic that says a machine gun will kill someone much faster than a pistol will. It's a sort of life-expectancy statement, but it's also a nod toward Damage-as-Meat; just ask the watermelon.
How many dagger stabs equal a great axe chop in your game? Do you treat humans and watermelons the same?