atom crash
First Post
Well said, Nifft.
This can also be a really cool way for the player to tell the DM, "Look, there's some things about my character I haven't fleshed out yet or just don't know. I'll leave it to you to work this into the narrative. I trust you."
I did this when I created a character for an infrequent ongoing teen mutant supers campaign my buddy runs. I inserted a few key mystery elements into my backstory [my character's parents brokered a deal with an organization to do some experimental surgery to cure my mutant power, but instead it opened up the floodgates and made me more powerful -- and more dangerous. Now my PC doesn't know who did this, or why. Was it accidental? Did one of my parents set me up?], with the understanding that answering these questions would become part of the unfolding story.
This can also be a really cool way for the player to tell the DM, "Look, there's some things about my character I haven't fleshed out yet or just don't know. I'll leave it to you to work this into the narrative. I trust you."
I did this when I created a character for an infrequent ongoing teen mutant supers campaign my buddy runs. I inserted a few key mystery elements into my backstory [my character's parents brokered a deal with an organization to do some experimental surgery to cure my mutant power, but instead it opened up the floodgates and made me more powerful -- and more dangerous. Now my PC doesn't know who did this, or why. Was it accidental? Did one of my parents set me up?], with the understanding that answering these questions would become part of the unfolding story.