G'day
I hardly ever run adventures in which PCs explore, raid, traverse, or penetrate adventure areas consisting of networks of areas keyed to descriptions, lists of contents, or local encounters. My adventures are plot-driven and extemporised in collaboration with the players.
'Encounters' take place in streets, in houses, on rooftops, on roads, in ballrooms, in forest glades, on athletics grounds, on battlements, in gardens, in deserted pavilions during thunderstorms, on the decks of ships, on mountainsides, in lagoons, on deserted moors at midnight, and on swaying rope bridges across torrents.
Regards,
Agback