Ha ha ha -- so many people hated that!If you aren't liking the re-rolls, you could just switch back to the playtest version of Great Weapon Fighting style: Do your strength modifier in damage when you miss someone with a weapon attack.

Ha ha ha -- so many people hated that!If you aren't liking the re-rolls, you could just switch back to the playtest version of Great Weapon Fighting style: Do your strength modifier in damage when you miss someone with a weapon attack.
It isn't necessary. Even if you put the feat aside (which is generally a bit disingenuous when you consider that most games allow the feat and few PCs have GWF, but not GWM for more than a few levels),
Getting to reroll 1 and 2 is effectively nearly a +1 per die, and when you get to do it on critical dice as well, it adds up. Dueling's superiority is clear, but it isn't like people are clamering about duelist approaches being overpowered.
Wondering if anyone has any homebrew boosts to GWF style to bring it up to par with Dueling style. I'm talking about the fighting style choice, not the feat. The feat could stand to be possibly nerfed, but I'm not talking about that.
If Dueling gives one +2 straight damage, plus the option of shield,casting, it seems that the fighting style for two handed weapons falls a little short, with it's one-time reroll -on base weapon damage only - for 1's and 2's isn't nearly as good. So I'm wondering if anyone enhances GWF style a bit, to make it more fun?
for instance, a +1 AC, or straight +2 like dueling, or letting characters apply divine, sneak or extra damage to the 1's and 2's rule?
EDIT: Took out reference to dueling option being two-weapon fighting, oops.