Does Anyone Care? (Cosmere RPG)

I've only read a couple of Sanderson's books, but in general, IP games tend to give me the ick. With some notable exceptions, they tend to feel like they're using the IP as a crutch to prop up a middling system.
I remember when the Avatar RPG was announced, so many people (including myself) were over the moon excited, but then the product arrived, and the general enthusiasm just died. Nobody talks about the Avatar RPG anymore, because (in my opinion, obviously) once you got past the IP, the actual game itself was mid. Not terrible by any stretch of the means, just not able to compete with the high quality that a lot of currently existing games bring to the table.
So when I heard about this project, I admit I immediately got a sense of aversion towards it. And while it sounds like it's a better game so far than Avatar is, I'm still not sure what the draw is here for non-Cosmere fans.
 

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I've only read a couple of Sanderson's books, but in general, IP games tend to give me the ick. With some notable exceptions, they tend to feel like they're using the IP as a crutch to prop up a middling system.
I remember when the Avatar RPG was announced, so many people (including myself) were over the moon excited, but then the product arrived, and the general enthusiasm just died. Nobody talks about the Avatar RPG anymore, because (in my opinion, obviously) once you got past the IP, the actual game itself was mid. Not terrible by any stretch of the means, just not able to compete with the high quality that a lot of currently existing games bring to the table.
So when I heard about this project, I admit I immediately got a sense of aversion towards it. And while it sounds like it's a better game so far than Avatar is, I'm still not sure what the draw is here for non-Cosmere fans.
This is decidedly not the case here, though I know ehat you mean in general terms. Brotherwise Games, based on theor past board games as well, doesn't believe in half-measures or phoning a project in.

It is hard for me at this point to judge how a non-Cosmere fan would perceive it, but already several posters here without that background seem to have good things to say about the rules system, so I would look to those voices. The rules are very, very good, while also not being overly tied to the IP. I can easily see how Brotherwise will be able to make the more generic Plotweaver game based on the same rules. It isn't overly jargon-y and obtuse like Avatar unfortunately ended up being (thianrule system would be great for that Setting, actually...), and should be easy for gamers and even non-gamers to pick up and play.
 

????

It seems like you're saying you're unfamiliar with the Cosmere but want to make some extreme claims on how much lore there is and so on?
No.... I am saying that I know nothing about any Sanderson book, never ready any. And picking up the Cosmere rpg, and making characters and talking plots and reading its campaign books = was easy.

I never felt like I was reading an RPG that was missing info to the point I needed to go read a novel to complete it.
The books have setting and lore and metaplot, and its all packaged into the RPG books such that you do not need any external sources.
 
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I've only read a couple of Sanderson's books, but in general, IP games tend to give me the ick. With some notable exceptions, they tend to feel like they're using the IP as a crutch to prop up a middling system.
I remember when the Avatar RPG was announced, so many people (including myself) were over the moon excited, but then the product arrived, and the general enthusiasm just died. Nobody talks about the Avatar RPG anymore, because (in my opinion, obviously) once you got past the IP, the actual game itself was mid. Not terrible by any stretch of the means, just not able to compete with the high quality that a lot of currently existing games bring to the table.
So when I heard about this project, I admit I immediately got a sense of aversion towards it. And while it sounds like it's a better game so far than Avatar is, I'm still not sure what the draw is here for non-Cosmere fans.
Good point!

I have been tracking Cosmere because of the system its self. I wanted to see how an author with no RPG mechanic design pedigree would make what is one of the hardest games to make = high fantasy.

I think the rules are fantastic. It's open enough to define your Cosmere You Way... which Sandy says is very much the point. He wants you to take his ideas and run off with them, but also he gives a lot of setting stuff too (hence why the setting books are sold separately. They are not needed to play)

This is a VERY well built system and once we get done with our many may other games, i will push for our group to do an actual play to demo this against PF2 and D&D5e ;)
 

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