Does Anyone Care? (Cosmere RPG)

I would anticipate Cosmere to go the way of the Avatar RPG - huge Kickstarter purchased by fans of the IP but not widely played.
This is exactly my read too. Some strong IPs bring in fans that want to buy anything from the IP. And TTRPG books are generally very nice objects, that are made with passion. But the success of these Kickstarter does not correlate to the game being played. I was surprised to see quite a few events of the Avatar RPG in the event-db of GenCon of last year, but aside from that I have never seen it come up in any of the circles I'm in; same with the Cosmere RPG.
 

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Just to chime in, I would not consider Sanderson's world deep at all. The important parts can be learned at a glance.
Not having read the rules, I'd suspect his magic systems work well in an RPG.
And I am sure we will hear a lot more when people have their copies in their hands!
The issue is that "important parts" clarification, because what's "important" varies widely from person to person, table to table..

Some people will read over these rules, get the surface level of the setting, and basically just do their own thing using the mechanics: making up characters, how each nation works, the map, etc. These sorts of games will probably be totally alien from how Roshar and the Cosmere actually is, and that's a perfectly great way to play, and lots of fun. (That's how I handle 90% of the games I've played with baked-in settings, and I and my players have a great time.) If that's what you're referring to, those people can play literally anything and it won't matter how much or little pre-existing setting there is.

But for people who really care about playing games within as canonically accurate a setting as possible, whether they are initially familiar with the setting or not, there's a LOT to learn in the Stormlight setting alone, let alone the entire Cosmere. I wouldn't say it's as big as Star Wars, but trying to play a game that sticks as close to canon as possible makes me think of an awful experience I had playing Star Wars with some heavy Star Wars lore nerds who would not do anything until they figured out everything that already existed about every area, every character, etc. I felt like I had to take a college-level course on Star Wars to keep up with those guys.

Obviously most groups aren't going to fall into either of those two extremes. In fact, most groups are going to run closer to the former than the latter. But not every TTRPG player is able to get the most important parts of a setting at a glance, and not all are interested in a setting where they may feel they need to learn a lot, even if they don't have to. (And I totally understand people in that situation—adult life is busy, and it's no fun sitting at a table and feeling you're missing out on things because everyone else has read thousand-page books that you haven't.)
 

I think its great!

So clearly Sandy has been doing his research (and GMing of 12+ years working towards this system.)

- Its very refined: They have taken the time to consider the characters as being useful at "level 1" and then growing in ability and power from there.

- It's not complex, but its not PBTA either: They have clearly set this up for heroic combat and adventure, and the rules look like a very modern and clean progression of D&D 5e (but so much better in many ways)

- It has FULL rules for Social roleplay and social combat! As default! Clearly this game is built around competent characters who are more than "fighter with hit sword feats" or "wizard with harm murder spells". They have taken their time to create rules and mechanics for politics, intrigue and command groups.

- Fully 2/3 of the "Classes" are not murder hobos: ok, none of them are, but other than Warrior and Ranger, the rest are all very interesting and diverse classes that speak to a well rounded story, not just dungeon crawling murder combat.

- Combat is thorough. They have all the typical bits and bobs we are used to from Pathfinder and D&D, from feat like stuff, to reactions stuff. But its "Choose how aggressive you want to be to get bonus actions" is great!!!

....

I have never read any of his books, and I have had no trouble at all creating characters in the game. The what they present the game is "Here are the types of races and classes you can play, and they have rich purposes and functions, but you don't need to know their backstory or ties to the novels. You can run with them however you interpret them"

There are only 2 Heritages (races) at this time, but certainly lots more to come, the game is built for expansion for sure!
Glad to hear this testimony that they successfully built a system that works great for people who don't know the books at all.
 

I backed the KS, as well, but I'm in the middle of a long ToV campaign, running a Marvel Multiverse game, and hopping up and down in anticipation of running Daggerheart. I'm a big Sanderson fan, so I'm glad I can play if I wanto to, but I have zero interest right now...especially buy-in from my players. All of them would ask, "Who?" if I mentioned Brandon Sanderson to them.
 


The issue is that "important parts" clarification, because what's "important" varies widely from person to person, table to table..

Some people will read over these rules, get the surface level of the setting, and basically just do their own thing using the mechanics: making up characters, how each nation works, the map, etc. These sorts of games will probably be totally alien from how Roshar and the Cosmere actually is, and that's a perfectly great way to play, and lots of fun. (That's how I handle 90% of the games I've played with baked-in settings, and I and my players have a great time.) If that's what you're referring to, those people can play literally anything and it won't matter how much or little pre-existing setting there is.

But for people who really care about playing games within as canonically accurate a setting as possible, whether they are initially familiar with the setting or not, there's a LOT to learn in the Stormlight setting alone, let alone the entire Cosmere. I wouldn't say it's as big as Star Wars, but trying to play a game that sticks as close to canon as possible makes me think of an awful experience I had playing Star Wars with some heavy Star Wars lore nerds who would not do anything until they figured out everything that already existed about every area, every character, etc. I felt like I had to take a college-level course on Star Wars to keep up with those guys.

Obviously most groups aren't going to fall into either of those two extremes. In fact, most groups are going to run closer to the former than the latter. But not every TTRPG player is able to get the most important parts of a setting at a glance, and not all are interested in a setting where they may feel they need to learn a lot, even if they don't have to. (And I totally understand people in that situation—adult life is busy, and it's no fun sitting at a table and feeling you're missing out on things because everyone else has read thousand-page books that you haven't.)
The Star Wars example brings to mind a funny story from Sanderson about his own experience with WEG Star Wars: he and his friends managed to get the main chrome the movies accidentally killed during the events of A New Hope, ao they got a long running campaign out of "fixing history".

That informed a big part of Brotherwise Game's mandate here: Sanderson as an author wants to provide a proper "canon" experience for his fans...but he also wanted something people could go crazy with. I think they succeeded.
 
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I backed the KS, as well, but I'm in the middle of a long ToV campaign, running a Marvel Multiverse game, and hopping up and down in anticipation of running Daggerheart. I'm a big Sanderson fan, so I'm glad I can play if I wanto to, but I have zero interest right now...especially buy-in from my players. All of them would ask, "Who?" if I mentioned Brandon Sanderson to them.
One of the big things about Sanderspn right now: he is basically the most successful living author with no TV or movie adaptation. He is working hard on changing that...so if Mistborn becomes a big film in 4 or 5 years, your players might be interested in trying out the tie-in TTRPG.
 

The unified Class progression
the biggest mistake 2024 made in my book was to not have one, sacrificed on the altar of misguided compatibility

multitasking is not a trap and just works. There is no martial/caster imbalance, because...Skills are Skills, whether it is social Skills, combat Skills, exploration Skills, or magic Skills. It all works together, every character can shine.
why do they have classes at all, rather than going skill based?
 

One of the big things about Sanderspn right now: he is basically the most successful living author with no TV or movie adaptation. He is working hard on changing that...so if Mistborn becomes a big film in 4 or 5 years, your players might be interested in trying out the tie-in TTRPG.
It'll be like back when they announced GoT. I was all Oh. My. God. A Game of Thrones tv show?!?!?! My friends were all, what's that? lol
 

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