Burrahobbit
Explorer
I'm with lastalas...I tend to feel, when playing a non-human, and especially as I'm just starting out, without having had a chance to define the character in play, that I'm either settling into the stereotype ("Yeah, he's dour and taciturn. He's a dwarf.") or else conspiciously bucking the stereotype ("Hey, everyone, look at *this* dwarf! He's flighty and flamboyant!").
Ok, obviously that's a gross oversimplification, and it's plenty avoidable, but it does seem to me that in most settings, every race but human has a "built-in" culture, whereas humans are more or less free (again depending on the setting) to choose a culture as they see fit.
Not an iron rule, and obviously a bit of creativity can make an interesting and nuanced character of any race (though everyone enjoys a taciturn dwarf every now and then), but I do think it's a point worth making that there's a sort of conflation of race and culture in the core rules (and most settings) that can feel a bit limiting at times.
Ok, obviously that's a gross oversimplification, and it's plenty avoidable, but it does seem to me that in most settings, every race but human has a "built-in" culture, whereas humans are more or less free (again depending on the setting) to choose a culture as they see fit.
Not an iron rule, and obviously a bit of creativity can make an interesting and nuanced character of any race (though everyone enjoys a taciturn dwarf every now and then), but I do think it's a point worth making that there's a sort of conflation of race and culture in the core rules (and most settings) that can feel a bit limiting at times.