D&D (2024) Does anyone else think that 1D&D will create a significant divide in the community?

I haven't done a recent count, but last time I looked there's already more content for PF2 than 5e.
I will also say big things are that it's completely open for Content Creators, fantastic free online resources with all the rules information, a better VTT implementation than anything WotC has created. More detailed campaign setting information.
What the PF2e community has done with the system and mods on Foundry is amazing. Very jealous.
 

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I don’t think a divide is coming but I do think DnD is due for a recession just like the player down turn during late 3.5 and 4e. You can already see some of the hoards of 5e players piling into sub reddits looking for new games as they tire of dnds mechanics. I doubt it will be as big as the 3.5/4 one was but I do think a lot of 5e players will be looking to expand their range of games and the transition to One DnD will provide the opening for that to happen.
There is a big push on tic tok and reddit as new players are looking for new games... an edition change can get new people to jump on but will always get some to jump off.

I find that I am less and less interested in D&D as we ramp this up but i am holding out hope... or at least trying to.
 


Oh man, no im wondering what WOTC Real World and Road Rules equivalents would be :LOL:
In D&D Real World, a group of diverse exhibitionist players are brought together to live and game together. Man, I would totally watch the hell out of this. Will the rules lawyer be voted out? Or will it be anti-woke Bob? Or perhaps nice but never-ready-on-her-turn Jane?

Or, it could be (Un)Real World: Forgotten Realms. A motley crew consisting of an elves, dwarves, humans (well, one of the humans insists he's a halfing, but everyone else refuses to recognize the difference), gnomes, dragonborn, and the mandatory edge-lord tiefling are forced to live together? Who gets voted out of the party?

Seriously, I would watch either. Zombie Orpheus Entertainment needs to get on this stat!
 

In D&D Real World, a group of diverse exhibitionist players are brought together to live and game together. Man, I would totally watch the hell out of this. Will the rules lawyer be voted out? Or will it be anti-woke Bob? Or perhaps nice by never ready on her turn Jane?
I don't know if I want it as a reality TV show but a mock reality show like this on youtube I would eat up
 

What about a D&D meets Jumanji-style movie where a group of players in the real world are literally drawn into the game? ;) "I have heard of being in character. But this...this takes it up a whole new level."
 


They are releasing new versions of the core books in 2024. If people don't buy them then 6e will have failed. That seems...an unrealistic move for a for-profit company to make.
This is still 5e. This is NOT 6e.

They want people to buy the new books for sure. But when you are playing with a 2014 PHB and 2027 rules supplements and in a 2026-released campaign setting, it's not a failure. It's just that the new core rules weren't purchased by that person, but they continued to buy the new modules that interested them and were usable in their game.

It will all be compatible.
 

Fitzbong? :LOL:
Glad you liked it.
The dragons' breath weapons are quite interesting.

I think it's already a brand. ;) After all, it's been around for nearly 50 years.
Based on their recent talking points, they think of D&D as a "lifestyle brand." We are approaching a time (if it's not here already) in which the corporate logo means more than the game associated with it. When "D&D" isn't even connected to "Dungeons & Dragons" (like how "KFC" isn't "Kentucky Fried Chicken.") Where more marketing, budget, and talent is put towards making a TV series for Amazon Prime than an entire edition of the game.
 

Pathfinder is an excellent game. It's also a niche product, which is why they are making their new releases (and retrofitting old ones) compatible with 5e, to tap into the exponentially larger D&D market. But D&D always cycles up and down. Typically, after each surge in popularity there is a tailing off as some of those new players get busy with life, bored with the game, or whatever, and others want to try new types of RPGs, such as Pathfinder for those who want an experience extremely similar to D&D but slightly more granular (for me, the Pathfinder vs. D&D debate is a lot like debating Coke vs. Pepsi; like, are these really meaningful differences?). This is healthy for RPGs.

OneD&D is WotC's attempt to mitigate that usual cycle by updating the game and offering new product without creating a wall for the existing player base. We'll see how it goes; I expect that this year will probably see slower growth in D&D and in the near future it will flatline or contract a bit until the next generation comes along. It's already gotten much, much bigger than most of us thought possible even in the heady days of the early 80s.
 

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